• emo
    • OpenEmu Is Out! posted by _Em
    • I think you misunderstood me... OpenEmu currently supports MAME 0.149. Anyone who wants to can comp...
    • emo
    • joining 2 mp4s together posted by _Em
    • My favorite is MPEG StreamClip, but the new Quicktime Player also does the trick. Between the new o...
    • emo
    • just a thought... posted by _Em
    • Ah... we should do a group retrospective on Cap'n Magneto (http://en.wikipedia.org/wiki/Cap%27n_Magn...
    • emo
    • Idea for interpreter... posted by _Em
    • I don't know how I'd turn code that says '_____ is in this room' into an actual object that you can ...
    • emo
    • Sky Dragon Story posted by menace690
    • Seanstar, I'd be happy to beta test for you, as well as help you lock down your code if you are inte...

News Roundup: December 28 - March 8

mossy_11 on Sunday, 09 March 2014. Posted in News

My apologies on another late roundup. I’ve been busy. It was worth the wait, though, as we’ve got a huge one this time round, including a few new emulators.


There’s a new Macintosh emulator under development! Shoebill currently emulates a Mac II running A/UX (versions 1.x.x through 2.0.0), which was Apple’s implementation of Unix some 20+ years ago, although it will eventually support booting Mac OS. It’s early days yet, with the 0.0.1 release dropping just last week, but this is the first emulator that supports A/UX and it also emulates the MMU (which other Mac emulators don’t, so we could finally have some leaps forward if somebody manages to decouple the MMU code from Shoebill). See this E-Maculation thread for discussion, or head to GitHub for a download link and screenshots. (Thanks WatchSmart!)


Shoebill isn’t the only new emulator for us to play with; 8086tiny holds claim to the title of “the world’s smallest portable, highly-functional PC emulator.” True or not, at 28K (with comments) the source code is at least tiny. It emulates an 8086 CPU plus all standard PC peripherals, and its disk images should mount out of the box in OS X. I haven’t had a chance to test it myself yet, but this looks like a great choice for running DOS or early versions of Windows. You can learn more about 8086tiny and download the source code from its official website.


Multi-system emulator BizHawk has been updated to version 1.6.0. This release adds Sega Genesis and CD support and OpenGL video output, and it also fixes some issues with stability, audio throttling, and opening NES games. Check out Sappharad’s forum thread for more details and a download link.


WatchSmart pointed out this very cool browser-based Mac Plus emulator, RetroWeb, which comes with a number of built-in games and apps and seems to run at a decent frame rate in most current browsers. You can load your own disk images, too, but that’s not really the point here — this is an easy way to reminisce or to show other people what Macs were like 25 years ago without going to the hassle of setting up Mini vMac. (It uses PCE for its core, in case you were wondering.)


Continue reading for more updates, including a full complement of Mac-on-Mac news, a new way to play a classic, progress on a NeXT emulator, and more.

News Roundup: November 2 - December 27

mossy_11 on Monday, 30 December 2013. Posted in News

After years of development, OpenEmu, the frontend to rule them all, is finally out in an official capacity. Combining Apple-like skeuomorphic design and polish with iTunes-style ROM organisation, support for a plethora of gamepads, and a plugin system that integrates individual emulator engines as “cores”, OpenEmu mostly (it has its flaws, I’d argue) lives up to expectations as the emulator for the rest of us. The official release (available here) comes in two flavours: a 1.0 build with around a dozen 8-bit and 16-bit consoles supported, and an experimental build that adds a bunch more systems and cores (including PSP, Saturn, and N64) that aren’t quite stable enough for the prime time. Congrats to Mucx and company on the overwhelmingly positive reception it’s had so far.


Nintendo 64 emulator Sixtyforce has been updated to version 0.9.8. This release brings Retina support, PAL video timing, a new full screen mode, loads of bug fixes, and “several” major optimisations. Download it from the official Sixtyforce website, and remember to register to encourage Gerrit to take more time out of his acting career to work on it.


After yet another lengthy delay, Sega Saturn emulator Yabause is back with a big release obscured by an incremental version number. Yabause 0.9.13 adds support for mdf/mds dumps, CD+G, and the Saturn mouse and 3D control pad. It also improves the user interface and emulation, gets Netlink up and running, adds SH2 debugging features, and fixes CD audio emulation. The devs are actively recruiting translators and technical writers to help out, too. Learn about all this, and more, at the Yabause website.

Continue reading for Mac floppy emulator hardware and more updates, including new PPSSPP, Sweet16, Mednafen, Mini vMac, and more.

News Roundup: September 23 - November 1

mossy_11 on Wednesday, 06 November 2013. Posted in News

PlayStation Portable emulator PPSSPP turned one this week, and to celebrate the developers released version 0.9.5. This adds post-processing shaders and fixes loads of bugs and emulation issues. Head over to the PPSSPP news page for more details, and download an unofficial Mac binary here (requires SDL).


Open-source virtualisation tool VirtualBox got both a major and a minor update in October. Version 4.3.0 added USB touch device emulation, SCSI CD-ROM emulation, and loads of other things, while 4.3.2 fixed bugs in the virtual machine, GUI, and more. See the changelog for more details.


Sappharad was on the forums recently updating us on the progress of his Mac port of multi-system tool-assisted-speedruns-focused emulator Bizhawk. The latest build is 1.5.2, with recent additions including TI-83 support and loads of bug fixes. There’s still no native user interface, but the main Bizhawk team is refactoring the code to make it easier for someone to do this (if anyone’s up for the task). See the MacScene forum thread here, grab the download here, or check out the Bizhawk Google Code page for more details.


ScummVM celebrated its 12th birthday in style with a super cool visualisation (embedded below) of the history of its codebase. Even if you don’t understand the slightest thing about coding and classes, this will give you a great feel for the scale of the project and the 58,000+ commits made by hundreds of coders. If you’re looking for a more narrative-based history, head over to Ars Technica for my big feature on the project from last year.

Continue reading for more updates, including OS X PPC guest support in QEMU and new versions of RPCEmu, zxsp, CocoaMSX, Mednafen, and more.

Happy 20th Birthday Myst

Niemann on Tuesday, 24 September 2013. Posted in News

I was really confused. I'd just woken up on a dock, next to a boat with no sails, after a crazy sound and a video of a guy falling into a book. What the heck was going on? I had no idea at the time, but I was witnessing the crowning achievement in an otherwise dying genre.
I was lucky enough to grow up with a Macintosh with a reasonably good CD-ROM drive (not sure if it was just me, but I always had the worst luck with those things). My Dad told me he'd gotten this adventure game that a bunch of guys at work had been talking about and I should try it out. Everyone was playing Myst. If you were a nerd, geek, computer programmer, computer programmers son or daughter; if you were walking around a CompUSA or your local comic book store, you were playing or talking about Myst.
Myst was a pretty basic adventure game, filled with riddles and constant running back and forth trying to discover what that last switch you hit changed. It was beautiful and you were driven by a desire to discover what was behind the next door than racking up points or killing something. This was truly a game of exploration, it was simple, it was beautiful, it was the last game like it.
A few months later in 1993 everyone would be playing Doom, and suddenly video games would never be the same. Myst feels like the end of an era, but twenty years ago I was a happy kid sitting in front of a small computer screen forgetting the dangers of the world and wondering why there was a dentist's chair in the middle of a deserted island.

News Roundup: August 13 - September 22

mossy_11 on Monday, 23 September 2013. Posted in News

The two big guns in Windows or Linux on Mac virtualisation released their yearly upgrades in the previous month. Parallels Desktop 9 includes support for Thunderbolt and FireWire devices, OS X’s PowerNap feature, the Mountain Lion Dictionary gesture, Windows 8.1, and more, all while boasting 40% better disk performance, 25% faster shutdowns, 20% faster suspending, and 3D graphics that’s 15% faster than in Parallels 8. You can buy/trial it and learn more at Parallels’ Desktop product site.


VMware Fusion 6, meanwhile, adds Dictation in Windows; support for up to 16 vCPUs, 8TB disks, and 64GB of RAM; a new user interface; improved Boot Camp support; multiple display support (in OS X Mavericks); Windows 8.1 support; and the usual host of performance improvements and minor feature additions. You can check out all its new features, and try it out, by visiting the VMware Fusion product page.


Nintendo Wii and Gamecube emulator Dolphin version 4.0 came out today. It’s the first stable release in nine months, bringing 2500 changes from Dolphin 3.5 — including a new look (and swanky new icon), beta support for the Wii official online multiplayer, Wii Balance Board and Gamecube Steering Wheel support, new audio emulation code, Fastmem support on OS X, an OpenGL video backend rewrite, and much more. You can get it from the Dolphin download page, while the announcement post is here.


After a long period (three years) without an official release, Sony PlayStation emulator PCSX-Reloaded has been updated to version 1.9.93 beta. People who’ve been using SpeedofMac/ConsoleEmu’s unofficial builds won’t notice much of a difference, but it’s a huge improvement over 1.9.92. See the release notes here for details.

Continue reading for additional updates, including new versions of Mednafen, Q-emuLator, zxsp, PPSSPP, and more.

News Roundup: June 14 - August 12

mossy_11 on Tuesday, 13 August 2013. Posted in News

My apologies about missing July’s roundup; I had a very busy month.


Nintendo 64 emulator Mupen64Plus has been updated to version 2.0. This release improves all the plugin modules, notably adding support for video window resizing and six new joysticks. It also fixes emulation issues with a number of games, including Donkey Kong 64 and Ocarina of Time. Check out the release notes here, then download via this page.


After two years without an update, Eric Shepherd aka SheppyWare’s Sweet16 Apple IIgs emulator has seen a major new release and a subsequent minor update. Version 3.0 drops support for PowerPC Macs, implements drag-and-drop support between the Mac and Apple IIgs Finder, adds a bunch of long-overdue features, fixes loads of issues, and improves everything else. Check out the release notes for both this and the 3.0.1 update at the Sweet16 website.


One year to the day after its previous release, Atari ST/STE/TT/Falcon emulator Hatari has been updated to version 1.7.0. This release adds an experimental MMU for the 68030 mode, improves accuracy in several areas, and makes a few other fixes. From a gaming perspective, 15 titles that previously had issues—including James Pond and Microprose Golf—should now work. The full release notes are included in the download (available here), while the quick-fire version is on the Hatari news page.


NekoLauncher Mednafen, a frontend/launcher for multi-system emulator Mednafen, has been updated to version 0.9.29. As has Mednafen itself, courtesy of idyll and Weedy Weed Smoker. For the uninitiated, Mednafen handles Game Boy Advance, Virtual Boy, Super Nintendo, and several other classic systems with aplomb, and it’s also an excellent choice for Mac folks looking to emulate PlayStation games. You can grab Mednafen with or without its frontend here, or pop over to Nekocan for just NekoLauncher Mednafen. And share your thoughts on the newly-minted MacScene forum thread.


Continue reading for more emulator news, including updates to Stella, Sheepshaver, and CocoaMSX, along with a couple of new additions to the scene.

News Roundup: May 8 - June 13

mossy_11 on Friday, 14 June 2013. Posted in News

There’s a new Nintendo 64 emulator on the block. I don’t know how Daedalus compares to Mupen64Plus or SixtyForce, as I couldn’t get it to run after compiling, but it looks to be under active development. You can grab the source from the Daedalus GitHub page. Let us know how it performs if you get it working.


ScummVM, an interpreter for dozens of classic point-and-click adventure games, has been updated to version 1.6.0. This release adds four new engines, which adds support for such titles as Eye of the Beholder and The Journeyman Project: Pegasus Prime. Other changes include improved support for Macintosh versions of a few games, an update to the Roland MT-32 emulation code, a grid chooser for save games, three new translations, and more. See the release notes for more details, and grab ScummVM from its downloads page.


Arcade emulator MAME reached version 0.149 a few days ago. As usual, this update includes a raft of fixes, additions, and tweaks. There’s a detailed change log if you want to see precisely what’s new. You can grab the source code from the MAMEdev site, or grab 32-bit or 64-bit Intel binaries from the SDLMAME site.


Almost-everything emulator MESS was also updated to version 0.149, with a similarly-exhaustive change log. You can grab its source code via either the MESS Wiki or MAMEdev site, and download binaries via the SDLMAME/SDLMESS site.

Continue reading for more emulator updates, including test builds for CocoaMSX and Sheepshaver, a return from the dead for Fuse, and more.

News Roundup: March 22 - May 7

mossy_11 on Tuesday, 07 May 2013. Posted in News

Mac gaming classic Pathways into Darkness, a precursor to Bungie's more famous first-person series Marathon and Halo, has been ported to OS X. This is a faithful, loving, free port with full blessings from Bungie. Go get it to revisit a slice of Mac gaming history. (If you're so inclined, I wrote up my thoughts on this OS X release here.)


There’s a new MSX emulator on the scene. CocoaMSX is based on blueMSX, and offers what looks to be a pretty robust feature set. You can follow its development on Google+ or track (and download) it on the CocoaMSX Google Code page. Be sure to let us know how it stacks up to openMSX (which has now moved from svn to Git repository, I might add).


Just over a year since the last release, Nintendo DS emulator DeSmuME has hit version 0.9.9. This build introduces a new JIT CPU core, which the devs say “yields some impressive speedups,” and specifically improves the OS X port with a ton of new options and enhancements. There’s also a bunch of bug fixes across the entire emulator. Get it from the official DeSmuME website.


Gaming-focused Amiga emulator FS-UAE has moved to fs-uae.net, and it’s been updated to version 2.2.2. Changes since March are mostly bugfixes and improvements to existing features. You can see lists here (2.2.1) and here (2.2.2). As always, head over to the FS-UAE website for more information and a download link.

Continue reading for more emulator updates, including new versions of two PSP emulators, long-overdue updates to ARAnyM and Bochs, and more.