menace690 wrote:
Wasn't that one of the video cards supported by CVGS? If so, you should have had no blur and super fast emulation. Its so strange to me that we still haven't truly caught up with that.
I think you misread my post. The VR 128 was one of the few 3D video cards with [b]video input[/i] capability for the Mac (or PC at the time). When using the video input (s-video), what would normally be blocky became so blurry that text was unreadable and fine detail was nothing more than a pipe dream. That was why I had to switch from the VR 128 back to the 7500's own video input, despite the fact that the 7500 maxed out at 640x480 and the monitor's native resolution (CRT) was 1024x768.
There are times when blocky is much, much preferred to blurred. FFVIII is one of those times. The greyish-white text on a charcoal grey background does not make for easy readin when blurred. Unfortunately, instead of simple scaling, there was filtering going on at the video input on the VR 128, and very primitive filtering at that. I paid $300 for that card, and the only time I
ever used it was when I needed to play a 3D mac game such as UT99. Other than that the card went to waste collecting dustballs inside the 7500. The sad part was that the PC version supported a higher scaling resolution, and
didn't have the blur problems. In fact, the PC counterpart's composite (RCA) video was more clear and crisp than the Mac version's s-video! How's that for irony?