Articles tagged with: qmc2

News Roundup: August 25 - November 5

mossy_11 on Friday, 07 November 2014. Posted in News

Fear not, emulation fans: my monthly news roundup is not dead yet. (It's just struggling to stay true to its descriptor.)


Nintendo Gamecube and Wii emulator Dolphin has made some big progress in the past few months. So big, in fact, that Wes Fenlon saw fit to write a cool feature article over at PC Gamer on the massive performance boosts brought on by Fiora Aeterna's contributions. The Dolphin team put together its own progress reports to highlight the gains, and also the new features and bug fixes. They've got posts up on August, September, and October. If you've been holding out on Dolphin for any reason, now's the time to dive in. New development builds are flying out of the compiler.


While I'm sending you off to read interesting articles about emulation, I might as well throw in David "Haze" Haywood's blog, which always picks out notable changes and discoveries in MAME and MESS development (or UME, if you're running it through Wine or virtualisation) — both in terms of emulation and hardware preservation.


Speaking of MAME and MESS, they're now at version 0.155. As always, the list of changes is huge for MAME and slightly less-huge for MESS. Would-be contributors and those of you who compile from source note that the code repository is now on GitHub. For everyone else, the OS X SDL ports are still available here. And if you want a proper frontend and launcher, QMC2 is all synced up with the latest builds. As is MAME Launcher.


CodeWeavers has released version 14.0.0 (since updated to 14.0.1) of its commercial Wine-based Windows application/game wrapper tool CrossOver. Besides Yosemite compatibility, this release overhauls the user interface — with shortcuts in the dock and the CrossOver app for individual Windows apps drawing particular attention in the announcement. There are new supported apps as well, including Terraria, Euro Truck Simulator 2, Cube World, and Path of Exile.

Continue reading for more emulator updates, including back-from-the-dead JOYCE and double updates to Stella and VirtualBox, among others.

News Roundup: July 11 - August 24

mossy_11 on Wednesday, 27 August 2014. Posted in News

PlayStation Portable emulator PPSSPP has been updated to version 0.9.9.1. This fixes a few issues discovered in the 0.9.9 release, which added support for the mp3 and aac codecs and PMP video format, fixed a number of graphical issues by adding CLUT/paletted texturing from framebuffers, improved vrot CPU instruction emulation, and much more. Mac builds are still not officially supported, and the angelXwind site that normally hosts unofficial builds seems to be down, but PPSSPP forum-goer slavezeo put together a script that can be used to compile the emulator with only a little modification.


Nintendo Wii and Gamecube emulator Dolphin apparently received hundreds of code optimisations in July, resulting in big performance improvements, fixes to long-standing bugs, and even a few new features. Read the typically-fascinating Progress Report for a rundown of the most notable changes. They've also got a review up on the Dolphin blog for the Mayflash DolphinBar, which is a USB sensor bar designed to work with Dolphin and as a mouse replacement. If you're after new builds, there's a steady flow of automated development versions appearing every day.


It's been a long time coming, but ScummVM 1.7.0 was released in July. Five new games are supported, including 1996 claymation The Neverhood. Changes include "many" improvements to the UI, an OpenGL backend and enhanced AGOS engine, and updated MT-32 emulation. You can read a full breakdown of the changes in the release notes. Get it from the ScummVM download page.

Continue reading for more updates, including GBA on Bizhawk, loads of FS-UAE development builds, new Hatari, and more.

News Roundup: March 9 - May 10

mossy_11 on Saturday, 10 May 2014. Posted in News

(I had this one half-done three weeks ago, and only just now got a chance to wrap it up. Hopefully we'll be back to a monthly schedule on these from here on out.)


Arcade emulator MAME has been updated to version 0.153. This release brings big changes under the hood, with major revisions made to modernise the core, user interface, OSD layers, drivers, and devices. Be sure to read through the What’s New document for a detailed rundown if you’re at all interested in the project and/or its goals. As always, you can get more general information and source code from the MAMEDev website, and there’s a Mac-specific binary on the SDLMAME site.


Multiple system emulator MESS has also been bumped up to version 0.153, with the most notable additions being support for 1979 console Bandai Super Vision 8000, the UK Apple IIe models, Serbian computer Pecom 32, and two systems I’ve never heard of: the Samsung Gam*Boy I and AIWA MegaCD CSD-GIM. See here for the full list of changes, and here for 32-bit and 64-bit SDLMESS binaries.


Macintosh II A/UX emulator Shoebill is making great progress. Developer Peter Rutenbar is reporting that A/UX 3.0.0 now runs, although there are still some issues. 0.0.2 boasts modest speed improvements and bug fixes, and it removes the need to supply your own kernel. You can download it or grab the latest source code at GitHub. Keep an eye on the E-Maculation Shoebill thread if you're interested in the project. Next up will be A/UX 3.0.1 support (maybe).


Recommended reading this month comes in the form of an article on the challenges of pixel-perfect Gamecube and Wii emulation, with specific examples of how Dolphin has tackled these in the past and present.


Continue reading for more emulator updates, including 8086tiny, PPSSPP, QEMU, openMSX, FS-UAE, and more, plus a helpful app for opening OS X archives in Mini vMac.

News Roundup: November 2 - December 27

mossy_11 on Monday, 30 December 2013. Posted in News

After years of development, OpenEmu, the frontend to rule them all, is finally out in an official capacity. Combining Apple-like skeuomorphic design and polish with iTunes-style ROM organisation, support for a plethora of gamepads, and a plugin system that integrates individual emulator engines as “cores”, OpenEmu mostly (it has its flaws, I’d argue) lives up to expectations as the emulator for the rest of us. The official release (available here) comes in two flavours: a 1.0 build with around a dozen 8-bit and 16-bit consoles supported, and an experimental build that adds a bunch more systems and cores (including PSP, Saturn, and N64) that aren’t quite stable enough for the prime time. Congrats to Mucx and company on the overwhelmingly positive reception it’s had so far.


Nintendo 64 emulator Sixtyforce has been updated to version 0.9.8. This release brings Retina support, PAL video timing, a new full screen mode, loads of bug fixes, and “several” major optimisations. Download it from the official Sixtyforce website, and remember to register to encourage Gerrit to take more time out of his acting career to work on it.


After yet another lengthy delay, Sega Saturn emulator Yabause is back with a big release obscured by an incremental version number. Yabause 0.9.13 adds support for mdf/mds dumps, CD+G, and the Saturn mouse and 3D control pad. It also improves the user interface and emulation, gets Netlink up and running, adds SH2 debugging features, and fixes CD audio emulation. The devs are actively recruiting translators and technical writers to help out, too. Learn about all this, and more, at the Yabause website.

Continue reading for Mac floppy emulator hardware and more updates, including new PPSSPP, Sweet16, Mednafen, Mini vMac, and more.

News Roundup: August 13 - September 22

mossy_11 on Monday, 23 September 2013. Posted in News

The two big guns in Windows or Linux on Mac virtualisation released their yearly upgrades in the previous month. Parallels Desktop 9 includes support for Thunderbolt and FireWire devices, OS X’s PowerNap feature, the Mountain Lion Dictionary gesture, Windows 8.1, and more, all while boasting 40% better disk performance, 25% faster shutdowns, 20% faster suspending, and 3D graphics that’s 15% faster than in Parallels 8. You can buy/trial it and learn more at Parallels’ Desktop product site.


VMware Fusion 6, meanwhile, adds Dictation in Windows; support for up to 16 vCPUs, 8TB disks, and 64GB of RAM; a new user interface; improved Boot Camp support; multiple display support (in OS X Mavericks); Windows 8.1 support; and the usual host of performance improvements and minor feature additions. You can check out all its new features, and try it out, by visiting the VMware Fusion product page.


Nintendo Wii and Gamecube emulator Dolphin version 4.0 came out today. It’s the first stable release in nine months, bringing 2500 changes from Dolphin 3.5 — including a new look (and swanky new icon), beta support for the Wii official online multiplayer, Wii Balance Board and Gamecube Steering Wheel support, new audio emulation code, Fastmem support on OS X, an OpenGL video backend rewrite, and much more. You can get it from the Dolphin download page, while the announcement post is here.


After a long period (three years) without an official release, Sony PlayStation emulator PCSX-Reloaded has been updated to version 1.9.93 beta. People who’ve been using SpeedofMac/ConsoleEmu’s unofficial builds won’t notice much of a difference, but it’s a huge improvement over 1.9.92. See the release notes here for details.

Continue reading for additional updates, including new versions of Mednafen, Q-emuLator, zxsp, PPSSPP, and more.

News Roundup: May 8 - June 13

mossy_11 on Friday, 14 June 2013. Posted in News

There’s a new Nintendo 64 emulator on the block. I don’t know how Daedalus compares to Mupen64Plus or SixtyForce, as I couldn’t get it to run after compiling, but it looks to be under active development. You can grab the source from the Daedalus GitHub page. Let us know how it performs if you get it working.


ScummVM, an interpreter for dozens of classic point-and-click adventure games, has been updated to version 1.6.0. This release adds four new engines, which adds support for such titles as Eye of the Beholder and The Journeyman Project: Pegasus Prime. Other changes include improved support for Macintosh versions of a few games, an update to the Roland MT-32 emulation code, a grid chooser for save games, three new translations, and more. See the release notes for more details, and grab ScummVM from its downloads page.


Arcade emulator MAME reached version 0.149 a few days ago. As usual, this update includes a raft of fixes, additions, and tweaks. There’s a detailed change log if you want to see precisely what’s new. You can grab the source code from the MAMEdev site, or grab 32-bit or 64-bit Intel binaries from the SDLMAME site.


Almost-everything emulator MESS was also updated to version 0.149, with a similarly-exhaustive change log. You can grab its source code via either the MESS Wiki or MAMEdev site, and download binaries via the SDLMAME/SDLMESS site.

Continue reading for more emulator updates, including test builds for CocoaMSX and Sheepshaver, a return from the dead for Fuse, and more.

News Roundup: December 9 - January 19

mossy_11 on Sunday, 20 January 2013. Posted in News

Codeweavers released CrossOver 12 in mid-December. This version introduces an experimental new “Mac Driver” that removes the requirement for the X Window System (thereby making installation friendlier to casual users). CrossOver 12 also includes improvements to Wine and improved support for many applications. See here for the announcement post.


It’s been a long time coming, but ResidualVM finally has a stable release. ResidualVM is ScummVM’s sister project, focused on the handful of 3D LucasArts adventures—Grim Fandango and Escape From Monkey Island—plus Myst 3 Exile. This release supports Grim Fandango, making the game playable on modern computers. Head over to the ResidualVM website for a download and more information.


Nintendo Wii and Gamecube emulator Dolphin officially ticked over from 3.0 to 3.5 in December. This milestone rounds up work done over nearly 18 months, resulting in hundreds of nightly builds, and brings the “stable” codebase mostly up to date. You can get version 3.5 or the latest nightly builds from the Dolphin download page.

Continue reading for more emulator updates, including new versions of PPSSPP, QMC2, Mednafen, Stella, PCSX-Reloaded, and more.

News Roundup: September 16 - November 7

mossy_11 on Wednesday, 07 November 2012. Posted in News

Sorry it’s up so late. I’ve been busy meeting deadlines.


We’ve been mighty spoiled by Sixtyforce developer Gerrit recently. The 0.9.6 update reported on last time was quickly followed by 0.9.7, with automatic update notifications added alongside a slew of bug fixes. Get it from the Sixtyforce (or 64ce, as I hear the cool kids call it) website. And don’t forget to register to support further development.


SpeedofMac’s website went down a while back, and hosting troubles led to him moving to ConsoleEmu.com. Head there for the same downloads and information about (NES and later) console emulators that you came to expect from the previous incarnation, now with a more platform-agnostic outlook.


BSNES is no more; byuu has renamed his super-accurate Super Nintendo emulator Higan after adding multi-system support. You can now also use it to play NES, Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS games. The source code is Linux only at this stage. No word yet on whether Richard Bannister is in any way equipped to port it to the Mac. This is the official Higan page.

Continue reading for more emulator news, including major updates to FS-UAE and zxsp and new versions of OpenMSX, ARAnyM, Stella, Bizhawk, and more.