Articles tagged with: dragon quest

E.V.O.: Search for Eden

Pixelcade on Monday, 01 November 2010. Posted in Retro Game of the Week

Editor's note: I was playing the game while I edited the article. It strikes me as being just as interesting and fun as Pixelcade says, and I can't help but wonder why Spore was not more like this. Check out the article, then get the game -- evolving your creature is immediately addictive and satisfying. -mossy_11


At some point in my misery called high school, on a good ol' fashioned "I don't feel well" sick day (which was conveniently a Friday), I drove up to the local video store and looked for a few games. Browsing the covers it seemed to me that every game was the same -- I had either played it or had no desire to. Out of nowhere appeared this cool looking box with the letters E.V.O.: Search for Eden (although with all the cool graphics I only noticed the E.V.O. part).

The back of the box had my favorite style of pixel graphics, featuring lots of color and creative designs. I thought, "What the hey, I'll give this one a shot for the weekend." Upon getting home and powering it up I was welcomed by an impressive musical score, which played as the game's title came into view over a space shot of half our planet. I have always enjoyed science and the history of how things came to be, but I had no idea I was about to embark on a creative study of evolution and the geological time scale, as they were understood by scientists at the time.

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Lufia & the Fortress of Doom

mossy_11 on Monday, 23 August 2010. Posted in Retro Game of the Week

There’s something magical about the 16-bit era of Japanese role-playing games (JRPGs). The sprite graphics had grown just enough in detail to express a wide range of emotions, while the larger capacity of cartridges for the Super Nintendo and Sega Mega Drive/Genesis allowed the creation of huge and highly detailed worlds. Moreover, the mechanics that were in their infancy during the days of the NES had matured and shed much of the baggage that previously weighed them down.

A lot remained to be done to perfect the JRPG formula, but its scope and complexity were no longer constrained by technology -- developers could at last create an epic adventure with a fully-realised story and several core characters, all tied in to a deep gameplay system. It would be some time before the arrival of the true masterpieces of the era -- Chrono Trigger, Final Fantasy VI, Super Mario RPG, and a few others -- but a flurry of fine efforts kept gamers more than satisfied through the early 90s, including Final Fantasy IV, Illusion of Gaia, Phantasy Star III, and the topic of this article, Lufia & the Fortress of Doom (Estpolis in Japan), which preceded another of the 16-bit JRPG greats: Lufia II: Rise of the Sinistrals.

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