Articles tagged with: action

Shinobi III: Return of the Ninja Master

seanstar on Friday, 27 May 2011. Posted in Retro Game of the Week

For some reason, all the ways I can think of starting to describe Shinobi III: Return of the Ninja Master involve Essence of Ninja packed tightly into a 16-bit cartridge by ninja highly trained in the art of packing Essence of Ninja into 16-bit cartridges.

Shinobi III was released by Sega for the Genesis in 1993. While the Shinobi series is broader and more complex than even I was aware of prior to researching this article, RotNM has one very key distinction over its predecessors and even some successors. Previous Master System and Genesis titles were about walking around slowly and throwing shuriken at things. Previous Game Gear titles featured flips, ceiling-walks, and slashing stuff, but never as the same character. They were also about rescuing Power Rangers and recovering magical rainbow crystals. The most recent PS2 game is about some magic demon wizard stuff and getting killed by your own sword.

Shinobi III, by contrast, is about flipping out and killing people. More specifically, it's about flipping out and killing explosive zombie-soldiers armed with automatic weapons, slicing up giant bioengineered meat-golems, horse-stomping ninja super-soldiers, jetboard-flying-kicking heavily armed marine tank robots, destroying robo-godzilla, scaling cliffs by jumping between falling boulders, navigating entire areas using only wall-jumps, katana-ing heavily armed airships out of the sky, and I think something about an evil super-ninja trying to take over the world, but that's only the plot, and if you know what the plot is, you obviously aren't very familiar with the concept of Ninja-ing.

The Bugs Bunny Crazy Castle

mossy_11 on Tuesday, 30 November 2010. Posted in Retro Game of the Week


Honey Bunny is being held prisoner in a castle and only Bugs can save her, but you’d have to read the manual to know that. I had no manual back when I played The Bugs Bunny Crazy Castle on my Game Boy, so I thought maybe it had some kind of escape theme. Years later I discovered the real story, but that didn’t really matter. Bugs Bunny Crazy Castle is an action-puzzle game, and a fun one at that.

I was obsessed with completing this game as a kid, spending hours trying to master it and using dozens of sheets of paper to write down my passwords (yep, no save slots). The music and sounds are now permanently imprinted on my memory, and always make me feel like dancing. It is a game with personality, mixing a distinctly Japanese flavour with the traditional Looney Tunes humour and animation.

Conker's Bad Fur Day

HDL on Monday, 27 September 2010. Posted in Retro Game of the Week

Editor's Note: I remember seeing advertisements for this game on TV and thinking it looked absolutely hilarious in its reversal of "cute" cartoon characterizations. HDL gives you the low-down on just how deep and "mature" the humor ran in this uncharacteristically adult Nintendo 64 action-adventure/platform game. -mossy_11

Ever wonder what an obscene version of Looney Tunes would be like? If youʼve ever imagined vulgarities coming from characters like Bugs Bunny, you may have some idea of what this game has in store.


Unlike most games with a cartoony approach, Conker's Bad Fur Day makes no effort to hide its brusque nature, even before you start playing. Not long after the game is turned on, protagonist Conker the Squirrel cuts the iconic Nintendo 64 logo straight down the middle with a chainsaw. Even the gameʼs menu select screen is actually a tavern, containing many of the crazy characters Conker will interact with in his story. This approach was partially responsible for the gameʼs less-than-stellar commercial success, on top of being released only months before the GameCube in 2001.

Shenmue Series

dickmedd on Monday, 13 September 2010. Posted in Retro Game of the Week

Editor's Note: The Shenmue games have always struck me as emblematic of Sega's downfall. Full of outrageous ambition and short-sightedness, yet charming, beautiful, and magical. The video game industry lost something special the day the Dreamcast died, and it was more than just the conclusion to this epic story. Read this for a trip back to a time when Sega made games like no-one else, and we loved them for it. -mossy_11



Prepare to step into another world. A world where shopkeepers and traders get up early to ply their trade, ladies step out of their front gate to sweep away the fallen leaves and gossip, young men kneel polishing their motorbikes, and old men go to the park to sit thoughtfully or practice Tai Chi. This is a world in which the sun rises and sets, skies aren't always clear, and, on a snowy day, you might witness the murder of your father at the hands of a mysterious man in long Chinese robes. You've just entered the fantastically vivid world of Yu Suzuki's Shenmue!