Mana Khemia ~ Alchemists of Al-Revis (Playstation 2)- This game is... something like Ar Tonelico's kid brother, and pretty much undemographable in western culture. It's a NIS America RPG built on the same overall engine as Atelier Iris and Ar Tonelico, including vibrant 2D-in-3D graphics, thick audio scoring, character-relation side-quests, unique takes on JRPG party-battle mechanics, and a pathologically deep alchemic item creation system. However, in spite of a later release date, MK is not AT in soundtrack, perhaps visuals, and definitely for reasons which get back to the undemographability. The whole scope of the game is 4 years at a European-styled live-away high-school-level magic academy. The amount of game they fit in such a narrow context is impressive, but it feels a little constrained nonetheless in that pretty much all plot elements are inherently school-y no matter how much raw content they push. The game was probably targeted at young-high-school-age Japanese, but with so many fewer live-away private academies in the US, the nearest ready metaphor is college while the game itself is rated and translated at the E10+ middle-school level. While still throwing swear words. And cracking sexy-exploitative-nurse, polyandry, geriatric homo-pedophile, and other decidedly mature situational humor. And at least strolling past some fairly heady exposition on the nature of life, living, death, dying, relationships, trust, and how experience shapes differing points of view. Which no E10+ middle-schooler would recognize and no college/postgrad/professional would ever go far enough past the bright exterior and shallow surface-context to find if they weren't a crazy NIS/game-design enthusiast. So yeah... it's a mixed bag, but if you've never played a NIS America title, it will be like nothing you've ever played (in a generally positive way), and if you're into those crazy Japanese, I think you'd enjoy it enough to recommend buying it if you see it, unless the store also has Ar Tonelico and you can only afford one.