Apparently I need to pick up Wild Arms :) Played a demo disc of the first dungeon back when it was new/pending, but never got around to buying the game.
Squishy Tia wrote:
I've also got Suikoden 1 (easy to find), and Suikoden 2 (exceptionally hard to find), both were new purchases. Suik 3 sits untouched after...nine years? Couldn't bother after seeing it in action elsewhere (but my return period was already up by then). Never looked at 4/5 after 3.
Agreed- if I hadn't started with II, I would never have made it through I. If I hadn't got my clear-save-chain of I and II that I wanted to maintain, III would have been a bit trying. IV is a big improvement over III on many mechanics; if you can tolerate the sailing long enough to get the blinking mirror, it balances out to be worth the play time. V impressed me favorably. Not, perhaps,
quite II but decidedly the strongest PS2 title, and not a bad way to end the series if no more are made.
Then there's Legend of Mana. I was a HUGE SOM/SD3 fan. LoM had much of the gameplay, but its main problem was that it dragged on for what seemed like forever, kind of how Dawn of Mana does. I should really break out Sword of Mana again - that was rather pleasing to play.
I didn't really approve of the toony overhaul and item-farming underpinnings of Legend and Dawn; never picked up the first and got bored of the second. Sword had me hooked until I confirmed my suspicion from the advertising that it was just a rebuild of SD1/Final Fantasy Adventure, but even then I kept playing until hitting a brick wall in the desert somewhere, not being quite sure how to proceed, and breaking long enough to get even less sure how to proceed.
Also, a good juxtaposition that came to me on why I enjoyed the spirit of Lunar 2 more than FFVIII or, as I'm finding, Vagrant:
Lunar: "You have the power to defeat Zophar, but to do so, you're going to need to sacrifice your girlfriend, because she's the source of his power." / Hiro: "F*** that; there's got to be a better way, we're awesome, we'll find it ^_^"
FFVIII: "Ze vay zis vill go iz you vill let ze sorceress possess your girlfriend and bring about ze apocalypse, zhen you vill be able to actually kill her by beating your girlfriend nearly to death so then maybe she leaves and can be killed. Also, zere vill be gratuitous hand-wavey time travel, it verks, shut up." / Squall: "Whatever. Can I go do it yet?"
Pardon me for being an optimist and/or wanting characters to have more emotions than neuroses...