jetboy wrote:
From a dev perspective, what do you think of the move to Metal?
From my perspective it's a step backward – as it gives me increased minimum system requirements and a significant performance hit for no change in end user experience (though it's worth remembering that my use of video is very limited – it's just one texture updated sixty times per second).
That said, there was a time when I used direct-to-screen blitting, and OpenGL represented a major performance hit in comparison. I guess in ten years time something else will come along to ensure that everyone has a reason to upgrade their hardware again :)