menace690 wrote:
I know Im late here, but it just occurred to me.. why not do this in the most portable format of all, HTML and JS?
Fair call. I guess my desire to have a standalone app has taken over. I might go there for the 'freedom' though.
Right now I'm building a demo with LiveCode (slowly due to a lack of free time). I'll see how I go with it. My current focus is on making a WB style shell/framework that I can slot a story into. One of the challenges is that the 'plain English' pseudocode can be a bit bulky/inflexible when compared with something like html. For example (I'm sure there's a much better way and this is just my incompetence) but to grab a highlighted value from a 'data grid' (populated using my DB) I've had to grab all the data from the entire grid, grab the ID of the highlighted row, use the assumption that the row # and array # are the same to reference the value in the array, put that value into a variable and then strip the 'keys' from the variable. As I said, I'm sure there's a better way but all the 'plain English' ways I can think of writing 'put the value of the highlighted row into a variable' have failed.
Most things have been simpler but one or two still remain unsorted in that I can only think of bulky/unreliable ways to achieve what would be quite simple in html. Hopefully this is just the learning curve... I'm 80% there with the framework so remain optimistic that this will work (and the 'game logic' will be much easier than the initial framework).
I'm hoping that once the framework's 100% functional I can start going through and optimise/simplify things. However, I might just use HTML if nutting it all out like this becomes too much of a pain.