jetboy wrote:
Look forward to meeting you in Melbourne. Which cafe? ;) I proposed to my wife at Il Tempo (Degraves Street) so it's always a lovely city to visit. You've given me a reason to take a week off work and relax in Melbourne once I finish College of Law.
My girlfriend's the foodie and café lover, so I'll defer to her when the time comes.
Special request... can you do an interview with Adam Hinkley for a bonus chapter seeing as he developed the tool that we all used when obtaining these games? Hotline was vastly different from what people use today... rather than grabbing a 2TB hard disk and downloading EVERYTHING 'just because'...
I'll think about this. My original proposal had a bonus chapter that I was calling A People's History of Mac Gaming, which would have gone into stuff like this. But then I had to cut the planned book length from 120,000 words to 100,000 to trim the crowdfunding target (which is still higher than I'd like but is unfortunately what it costs to produce a high-quality book of this nature). Now I don't know if there'll be room to delve into it much beyond two or three paragraphs.
I have thought it'd be nice to put together a pay-what-you-want ebook along the "people's history" lines after this book comes out. That'd have some bonus material in more of an oral history format and lots of memories from ordinary (i.e., non-developer, not individually-significant to the history of Mac gaming) folks. But I need to finish the main book before I make a decision on that.
MetalDragon wrote:
What happens if the goal won't be reached? Any chance to get that book printed nonetheless?
My contract with Unbound will become void and I'll be free to find another way to release the book (and all backers will get their money back). It will definitely come out as an ebook no matter what. I'm way too deep into this to not finish writing the book, and ebook self-publishing is easy.
As for getting it printed, I'm not sure. Unbound is my best option for that, but if we don't reach the goal then I'll look into the cost and quality of self-publishing options such as Amazon's CreateSpace.