One of the (many) reasons I haven't wandered back here in awhile is that what weekends I have free to begin with have been consumed in no small part by a game I'm working on myself. It's a Cave-Story-ish solo venture and I'm about 9 months in, and just completed the first "chapter" (hopefully subsequent chapters requiring less in the way of engine development will go faster, but...). It's all platform-agnostic HTML5 canvas/js, but it's pulling in quite a few of the classic console techniques and sensibilities I've picked up over the years, both in the aesthetic and in how I do the physics and other mechanics. The best genre label I can come up with for it is "Aquaroid." Somewhere in the region bounded by Disney's Little Mermaid (NES), Zelda, Shantae, Metroid, Cave Story, Aquaria, and Terranigma (although there are certainly other influences). A bit of bullet hell also snuck in while I wasn't looking >_>
Because it's web/js, the playable game is implicitly the raw source, so I'm not just opening it up live (Although really, it's actually not so much the source I care about; that will all be creative commons / public-license once the game is complete. Mainly I have some really crunchy ideas for the story itself, and I don't want someone taking the engine and running with it before I've at least gotten my own narrative tied up). However, if anyone wants in on informal closed alpha testing, message me and I'll link you a copy.