Yeah, I'm moving up in the world. :P
Thanks for the feedback. Although both of these things were largely beyond the scope of the article, the two most common criticisms I saw that weren't "you should have talked about " -- really, I couldn't mention
everything -- were that I barely mentioned the recent indie resurgence in the genre (check out
Wadjet Eye Games,
Amanita Design, Daedalic Entertainment,
Cockroach, and
Brawsome for examples) and I didn't at all mention the fan games (I maintain that they weren't all that important in the evolution of the genre, but I hope to write about them in a future story because they do showcase the genre's progress -- or lack thereof, in some cases).
I never really got Myst, either, but I've come to understand its appeal over the years. Some people fall deep into the atmosphere and mystery of games like that; with no real character development, I see through the lack of interactivity to find them clunky and limiting.
I have a secret shame: I still haven't played Grim Fandango (although I do have it on my desk).