Articles tagged with: toys

The Legacy of Tron (updated)

Pixelcade on Thursday, 16 December 2010. Posted in Retro Game of the Week

Editor's Note: I wasn't alive when Tron came out, but Pixelcade's youth was touched by both the original film and the many games it spawned. Check out this detailed run-down of the franchise, which is fused as always with a personal history. -mossy_11


1982 -- Robotron 2084 was driving people crazy fighting the hordes of robots bent on our destruction, Men at Work were asking “Who Can It Be Now,” and a young programmer/hacker named Kevin Flnn (Jeff Bridges) decided to hack into ENCOM. This would be the start of a great adventure into 3D graphics in film and a franchise that has a huge niche market around the world.

The movie Tron started as an animated feature, but cooler heads prevailed and Lisberger Studios pushed for live action and 3D technology well ahead of its time. It was all about sucking the player into the game and virtual world -- something today's viewing audience takes for granted. On July 9, 1982 Tron earned over $33 million -- in the U.S. alone -- and spawned what we are starting to see come back full circle this December 16th.

Pokemon

seanstar on Monday, 06 September 2010. Posted in Retro Game of the Week

Editor's Note: You Gotta Catch 'em All is surely one of the most insidious marketing ploys ever devised against children. While the existence of groups that condemn Pokémon as satanic is laughable, the ridiculous popularity of the franchise amongst children is not. But of course there's something more to the craze than clever marketing -- the series is renowned for its remarkable depth. Seanstar offers here a simultaneously fun, irreverent, and jaded look back at the beginnings of this apparent demon-spawn that makes for a fantastic read, whatever your feelings about the franchise. -mossy_11


Pokémon, or "You Gotta Catch 'em All, so go beg mommy and daddy to buy you the latest and greatest version of the same exact game because it's really a different game, we swear!" is the ubiquitous Nintendo handheld cash-cow that debuted in 1996, long before the Game Boy was in color. Consequently, the original "Red" and "Blue" versions of the game (and the Japanese Red and Green, and eventual Yellow, versions) were primarily differentiated by the fact that the Red version circuit board was mounted in a red plastic case, the Blue version in blue, the Green version in green, and the Yellow version in leftover Donkey Kong Land shells. Or maybe brand new Yellow. The world will never know. All versions could be played in full variable-hue monochrome if you had a Super Game Boy, the primary advantage of this mode being to showcase the fact that most towns had been named vaguely after colors by changing the game to the closest SNES-palette representation of the color in question as soon as you entered.