Articles tagged with: super nintendo

Civilization 1 & 2

mossy_11 on Monday, 04 October 2010. Posted in Retro Game of the Week

For much of my existence on this earth, I have been an unashamed Civilization addict, Sid Meier's historically-themed strategy masterpiece. The series has done more to cultivate my interests today than anything else, helping to determine my majors in school (history and computer science), my fascination with interactive systems, and my goal of a career in game design.

I was only four years old when the original Civilization came out in 1991, and I knew nothing of the game until a few years later, when my brother entered private school. He came home after school one day with Civilization installed on his laptop and showed it to me. I was hooked instantly -- before I’d even played it. The developers had abstracted an entire alternate history of Western civilization into this simple game that offered so much emergent complexity.

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Lufia & the Fortress of Doom

mossy_11 on Monday, 23 August 2010. Posted in Retro Game of the Week

There’s something magical about the 16-bit era of Japanese role-playing games (JRPGs). The sprite graphics had grown just enough in detail to express a wide range of emotions, while the larger capacity of cartridges for the Super Nintendo and Sega Mega Drive/Genesis allowed the creation of huge and highly detailed worlds. Moreover, the mechanics that were in their infancy during the days of the NES had matured and shed much of the baggage that previously weighed them down.

A lot remained to be done to perfect the JRPG formula, but its scope and complexity were no longer constrained by technology -- developers could at last create an epic adventure with a fully-realised story and several core characters, all tied in to a deep gameplay system. It would be some time before the arrival of the true masterpieces of the era -- Chrono Trigger, Final Fantasy VI, Super Mario RPG, and a few others -- but a flurry of fine efforts kept gamers more than satisfied through the early 90s, including Final Fantasy IV, Illusion of Gaia, Phantasy Star III, and the topic of this article, Lufia & the Fortress of Doom (Estpolis in Japan), which preceded another of the 16-bit JRPG greats: Lufia II: Rise of the Sinistrals.

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Emulation on the iPad

Niemann on Wednesday, 05 May 2010. Posted in News

Emulation has come to the iPad (you owe me five coins if you didn't see this coming).  TouchArcade has pointed out a great YouTube video showing off an iPad playing Super Mario World using a Wiimote as a controller.  If that's not enough to get you excited, you can enjoy how much the person demoing the emulator sucks at Super Nintendo.

If you're looking for more information on how this feat is possible, check out Gizmodo's excellent coverage of iPad jailbreaking.  There is one slight catch; snes4iphone costs $5.99 .

Snes9X Updated to v1.52

Niemann on Sunday, 17 January 2010. Posted in News


byuu on the forums pointed out an update to the popular Super Nintendo emulator Snes9X.  This open source emulator sports incredible compatibility and has been the most popular Super Nintendo emulator for Windows and Mac for years.  This update includes a large amount of bug fixes, an updated sound core, and some Leopard and Snow Leopard specific changes.

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While Snes9x sports a must faster emulation core, if you are looking for cycle-exact emulation try out Richard Bannister's BSNES.