Articles tagged with: richard moss

News Roundup: May 6 - June 4

mossy_11 on Saturday, 04 June 2011. Posted in News

iDevGames has announced the uDevGames 2011 Macintosh game development competition will begin on July 1. There’s serious prize money across several categories up for grabs, so professional, hobbyist, and beginner developers alike should check it out.

After two years without a news post, the Residual team gave an update on their progress in late April. Residual is a fork of the ScummVM project that aims to support LucasArts’ 3D adventure games Grim Fandango and Escape from Monkey Island. Grim Fandango is now listed as “completable with a few minor glitches” on the compatibility list. Daily snapshot builds are provided on the Residual downloads page.

Keep reading for more emulator updates.

Airborne

mossy_11 on Saturday, 12 March 2011. Posted in Retro Game of the Week

Before he co-created the legendary Mac game Dark Castle -- long before he led development on the now-dominant Flash multimedia platform -- Jonathan Gay made a little black-and-white game called Airborne. The Macintosh was still in its infancy at this point, and Airborne was released more-or-less alongside the freeware Banzai!, but this did little to detract from Airborne's appeal.

The concept is simple: destroy the advancing tanks, planes, helicopters, and soldiers with your mortar or anti-aircraft gun before they reach your position. If someone gets close enough to shoot you, you lose -- presumably ending an admirable, or perhaps foolish, last stand against all odds to repel an invasion force. If you manage to defeat them all, a new wave arrives. There is no winning, just a staving off of the inevitable and a hope of setting a new high score.

Interview: John Calhoun on the Origins of Glider (Part 2)

mossy_11 on Tuesday, 07 December 2010. Posted in Mac Classics Reborn

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John Calhoun's Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider -- especially Glider 4 and Glider PRO, the later versions.

I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the second (and final) part of that interview. Read on to discover how Glider grew from a shareware to commercial product, what inspired the new features of Glider 4 and Glider PRO, how the game's community shaped its development, what Calhoun thinks of the Mac indie scene, and more.

You can catch the first part of the interview here. And also be sure to check out Dreaming of a Thousand-Room House: The History and Making of Glider, which provides context and a narrative for this interview.

The Bugs Bunny Crazy Castle

mossy_11 on Tuesday, 30 November 2010. Posted in Retro Game of the Week

game-boy-original-bugs-bunny-box-frontBugs_Bunny_Crazy_Castle_splash

Honey Bunny is being held prisoner in a castle and only Bugs can save her, but you’d have to read the manual to know that. I had no manual back when I played The Bugs Bunny Crazy Castle on my Game Boy, so I thought maybe it had some kind of escape theme. Years later I discovered the real story, but that didn’t really matter. Bugs Bunny Crazy Castle is an action-puzzle game, and a fun one at that.

I was obsessed with completing this game as a kid, spending hours trying to master it and using dozens of sheets of paper to write down my passwords (yep, no save slots). The music and sounds are now permanently imprinted on my memory, and always make me feel like dancing. It is a game with personality, mixing a distinctly Japanese flavour with the traditional Looney Tunes humour and animation.

NBA Jam

mossy_11 on Monday, 15 November 2010. Posted in Retro Game of the Week

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Razzle Dazzle! Boomshakalaka! He’s on fire! These nonsense words and phrases are permanently imprinted on my psyche, so great was the impact that Midway's arcade basketball game, NBA Jam, had on my youth. In honour of the recent franchise reboot, I’m taking a look back at the original NBA Jam. I hope you’ll join me.

When I was a kid, my friends would often have their birthday parties at video game arcades. We had the entire arcade to ourselves for a few hours, with unlimited play on any machine. The first thing I looked for was always NBA Jam; I couldn’t get enough of its wild antics and crazy fun. This was basketball, minus the boring bits, with the kind of self-mocking edginess that attracted me to movies like Wayne’s World and Bill & Ted’s Excellent Adventure.

Ceremony of Innocence

mossy_11 on Monday, 18 October 2010. Posted in Retro Game of the Week

ceremonyThe rise of the CD-ROM in the 1990s brought great excitement to artists and storytellers interested in the digital medium. At last they could explore the concept of multimedia -- sound, animation, text, and graphics could be put together in one coherent piece of artistry and shipped out to millions of people.

It worked in theory, but not so much in practice. Most multimedia CD-ROMs released commercially were awkward to use, uneven in their artistry, and downright boring to explore. Many tried to cross the line from “interactive multimedia” to “game” -- to mixed success.

But one in particular was always likely to be an exceptionally successful -- in quality if not sales numbers -- piece of interactive multimedia. It was Ceremony of Innocence, an adaptation of artist and author Nick Bantock's Griffin and Sabine trilogy.

News Round-up: September 3 - October 7

mossy_11 on Thursday, 07 October 2010. Posted in News

pd6fm_box_161x166pxParallels Desktop 6 for Mac is now available. The new version boasts enhanced performance, remote access via iPhone/iPad/iPod Touch, easier setup, up to 80% faster 3D graphics performance, and Surround Sound 5.1 support, amongst a wealth of other features. Check out the official website for more information.


jpcsp_logoJava-based PSP emulator JPCSP has made considerable progress in recent months, with the latest release (0.6) offering a host of new features and major improvements. The developers boast compatibility with more than 70 games (commercial and homebrew). See the release notes for full details on the update, and the homepage for more information about the emulator. [Thanks dickmedd for the tip.]


DapplegreyQuickfire updates have been released for DOSBOX front-end Dapplegrey, which is now at version 2.16. Changes include more freedom to choose which DOS executable file to use when starting a game, in addition to a few related tweaks to the interface and behaviour.


mini_vmacAn alpha build has been released for Macintosh Plus emulator Mini vMac’s upcoming 3.2.1 update. Described by the developer as the “netbook edition,” the update promises more accurate timing in CPU emulation, while a new feature called “AutoSlow” allows users to conserve battery power by reducing the emulation speed to 1x when no input or output occurs for two seconds. See the Mini vMac website for more information.

More updates after the break.

Civilization 1 & 2

mossy_11 on Monday, 04 October 2010. Posted in Retro Game of the Week

For much of my existence on this earth, I have been an unashamed Civilization addict, Sid Meier's historically-themed strategy masterpiece. The series has done more to cultivate my interests today than anything else, helping to determine my majors in school (history and computer science), my fascination with interactive systems, and my goal of a career in game design.

I was only four years old when the original Civilization came out in 1991, and I knew nothing of the game until a few years later, when my brother entered private school. He came home after school one day with Civilization installed on his laptop and showed it to me. I was hooked instantly -- before I’d even played it. The developers had abstracted an entire alternate history of Western civilization into this simple game that offered so much emergent complexity.

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