Articles tagged with: puzzle

The Bugs Bunny Crazy Castle

mossy_11 on Tuesday, 30 November 2010. Posted in Retro Game of the Week

game-boy-original-bugs-bunny-box-frontBugs_Bunny_Crazy_Castle_splash

Honey Bunny is being held prisoner in a castle and only Bugs can save her, but you’d have to read the manual to know that. I had no manual back when I played The Bugs Bunny Crazy Castle on my Game Boy, so I thought maybe it had some kind of escape theme. Years later I discovered the real story, but that didn’t really matter. Bugs Bunny Crazy Castle is an action-puzzle game, and a fun one at that.

I was obsessed with completing this game as a kid, spending hours trying to master it and using dozens of sheets of paper to write down my passwords (yep, no save slots). The music and sounds are now permanently imprinted on my memory, and always make me feel like dancing. It is a game with personality, mixing a distinctly Japanese flavour with the traditional Looney Tunes humour and animation.

Ceremony of Innocence

mossy_11 on Monday, 18 October 2010. Posted in Retro Game of the Week

ceremonyThe rise of the CD-ROM in the 1990s brought great excitement to artists and storytellers interested in the digital medium. At last they could explore the concept of multimedia -- sound, animation, text, and graphics could be put together in one coherent piece of artistry and shipped out to millions of people.

It worked in theory, but not so much in practice. Most multimedia CD-ROMs released commercially were awkward to use, uneven in their artistry, and downright boring to explore. Many tried to cross the line from “interactive multimedia” to “game” -- to mixed success.

But one in particular was always likely to be an exceptionally successful -- in quality if not sales numbers -- piece of interactive multimedia. It was Ceremony of Innocence, an adaptation of artist and author Nick Bantock's Griffin and Sabine trilogy.