Articles tagged with: psp

Final Fantasy I

Pixelcade on Saturday, 26 February 2011. Posted in Retro Game of the Week

Editor's Note: I'm sure everyone here is familiar with this game -- by name and reputation if nothing else. It kicked off a franchise that's still going strong today, with sequels, spin-offs, collectibles, films, concerts, and many other products all being released under the Final Fantasy brand. Pixelcade shares his memories of the game that started it all. -mossy_11


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The Final Fantasy…or was it? Hello fellow gamers! This RGotW is brought to you by the year 1987 and the system Nintendo, sponsored in part by the company Square. With a helpful grant from MacScene and Pixelcade. Rather than my usual choice of some obscure game or movie or random event no one has heard of, this week I am doing a mainstream game.

So, 1987: Where were you what were you doing? US President Ronald Reagan was undergoing prostate surgery, La Bamba moved everyone's hips in dance clubs world wide, and PBS was hacked in Chicago by a man wearing a Max Headroom mask, babbling about who knows what -- it sure wasn't New Coke. Also at this time a video game that would go on to shape every single RPG to date in one way or another was developed by a little company going out of business -- Square.

News Round-up: September 3 - October 7

mossy_11 on Thursday, 07 October 2010. Posted in News

pd6fm_box_161x166pxParallels Desktop 6 for Mac is now available. The new version boasts enhanced performance, remote access via iPhone/iPad/iPod Touch, easier setup, up to 80% faster 3D graphics performance, and Surround Sound 5.1 support, amongst a wealth of other features. Check out the official website for more information.


jpcsp_logoJava-based PSP emulator JPCSP has made considerable progress in recent months, with the latest release (0.6) offering a host of new features and major improvements. The developers boast compatibility with more than 70 games (commercial and homebrew). See the release notes for full details on the update, and the homepage for more information about the emulator. [Thanks dickmedd for the tip.]


DapplegreyQuickfire updates have been released for DOSBOX front-end Dapplegrey, which is now at version 2.16. Changes include more freedom to choose which DOS executable file to use when starting a game, in addition to a few related tweaks to the interface and behaviour.


mini_vmacAn alpha build has been released for Macintosh Plus emulator Mini vMac’s upcoming 3.2.1 update. Described by the developer as the “netbook edition,” the update promises more accurate timing in CPU emulation, while a new feature called “AutoSlow” allows users to conserve battery power by reducing the emulation speed to 1x when no input or output occurs for two seconds. See the Mini vMac website for more information.

More updates after the break.

Metal Gear

dickmedd on Monday, 19 July 2010. Posted in Retro Game of the Week

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Editor's note: This is a fantastic overview of the Metal Gear series that goes a long way to explaining its lasting appeal, and also provides an easy introduction to the uninitiated. I just wish the first two games weren't so hard. -mossy_11


Had a good game of Splinter Cell, Thief, Assassin's Creed, Hitman or Tenchu lately? If so, you owe a fair amount to producer Hideo Kojima for spearheading the development of the 'stealth/espionage' video game genre in his acclaimed Metal Gear series.

Chances are you have played, seen, or at least heard of the 3D Metal Gear Solid instalments on the PlayStation systems (the first two rank highly in best-selling lists), but you are unlikely to have played Kojima's original MSX2 creations, unless you live in Japan.

In the original Metal Gear you play as Solid Snake, a special forces operative assigned to infiltrate the military base/state 'Outer Heaven' in order to liberate your comrades and eliminate the enemy weapon, Metal Gear -- a giant, walking, nuke-firing Mecha -- which always seems to be in the wrong hands. The first game in the series establishes a recurring theme of the series: a mission undertaken by one barehanded agent -- you heard right, if you want a gun, you better try and find one. Via radio and radar assistance, you must avoid detection by carefully sneaking through various corridors and floors in order to guide Snake towards completing his mission.