Articles tagged with: idevice

What the Mac App Store Means for Mac Gaming

mossy_11 on Friday, 07 January 2011. Posted in Opinion

The past twelve months in the world of Mac gaming have been interesting, to say the least, with the arrival of Steam for Mac accompanied by several high-profile releases and greatly increased coverage from the press (somewhat over-enthusiastically, in some cases). All this attention has left some pinning their hopes to the new Mac App Store as the final piece in the puzzle of Mac gaming’s rise to popularity.

Are they justified in their celebration of what is really just another distribution platform? Can the fact that Apple is involved, and, more importantly, that it is built into the Mac operating system, be decisive in proving the Mac once and for all as a viable gaming platform? What does the Mac App Store actually mean for Mac gaming? Let’s take a look.


Interview: John Calhoun on the Origins of Glider (Part 2)

mossy_11 on Tuesday, 07 December 2010. Posted in Mac Classics Reborn


John Calhoun's Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider -- especially Glider 4 and Glider PRO, the later versions.

I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the second (and final) part of that interview. Read on to discover how Glider grew from a shareware to commercial product, what inspired the new features of Glider 4 and Glider PRO, how the game's community shaped its development, what Calhoun thinks of the Mac indie scene, and more.

You can catch the first part of the interview here. And also be sure to check out Dreaming of a Thousand-Room House: The History and Making of Glider, which provides context and a narrative for this interview.