Articles tagged with: gravity

Solar Jetman: Hunt for the Golden Warship

Pixelcade on Monday, 20 September 2010. Posted in Retro Game of the Week

Editor's Note: I've never heard of this game, but it looks interesting -- like a more complicated Lunar Lander with added story elements and better physics. Pixelcade gives you a run-down. - mossy_11

SolarjetmancoverWelcome readers back to the "games that you probably didn't know existed and have lots of gravity and physics involved in them" series. This week I bring to you Solar Jetman: Hunt for the Golden Warship. The game was developed by Zippo Games for Rare and released in the US by Tradewest, then in Europe by Nintendo. I'm not sure how that lineage goes but well there it is (as laid out by Wikipedia). I first encountered Solar Jetman at a yard sale in the early 90's and to my luck found a great game for a super low price. Upon bringing it home and powering up my NES I was hooked.

You control a small jet pod that is ejected from your main mothership. Should your jet pod be destroyed (1 hit unless your shields are running) you revert to a single lone space explorer. This does not end your game but makes you a very easy target. If you return to the mothership you'll be given another pod to continue the mission. The real challenge is getting the items you collect back to the mothership. With gravity being different you have to be creative on how to move them. Some will suck you right back to the surface while others will not even move an inch.


Pixelcade on Monday, 30 August 2010. Posted in Retro Game of the Week


Incoming Transmission from Atari Mission Control circa 1982. Message as follows: "Your mission is to travel to alien planets, wipe out enemy bunkers, gather fuel units and make the solar systems safe for you and future generations of space pioneers." End Transmission.

I was a bit young to have played Gravitar at launch -- being just 3 years old at the time -- but I discovered it later in my life at a local arcade, pushed back in a corner, collecting dust. What attracted me to the machine was the awe-inspiring hand drawn artwork of the marquee and what I could see on the sides of the machine. Graphically, this game was highly outdated by then. It was a vector-based game (meaning it used a different monitor system) in a time of pixels and higher sprite counts (which is saying something since it was only about 1985).