Articles tagged with: graphics

Dreaming of a Thousand-Room House: The History and Making of Glider

mossy_11 on Tuesday, 23 November 2010. Posted in Mac Classics Reborn

Imagine a house filled with thousands of rooms, each unique in some small way. Now pretend that its occupants are mysteriously absent, yet the house is teeming with life, and there is no connection whatsoever to the world outside -- not even a single window. Goldfish jump in and out of their bowls, which are haphazardly placed high and low all around. A nearby basketball bounces of its own accord. Elsewhere, an exposed pipe drips water in a darkened room and balloons magically rise through the floor.

GliderIconPaper helicopters materialise out of the ether, only to disappear just as suddenly, while two slices of bread hop up and down in a toaster that sits on a small table. And you are a paper airplane, at the mercy of air currents, whose very survival depends on the avoidance of these strange and wonderful -- yet simultaneously mundane -- household objects.

This is the world of Glider, a classic Mac game with a devoted fan base that remained strong for over a decade. It spawned from the mind of John Calhoun, whose childhood was filled with dreams such as the one described above. His dreams took on a kind of reality with the release of Glider 1.0 in 1988, although this first version was rather simpler.

The game evolved considerably over the following decade -- growing in depth and complexity, expanding its fan base, adding a level editor, and even picking up a commercial release. This is the story of the origins and evolution of Glider, from its humble beginnings as a mere experiment to the aftermath of Glider PRO -- the final version of the game.

Phantasie III - The Wrath of Nikademus

jetboy on Monday, 26 July 2010. Posted in Retro Game of the Week

Editor's note: I'll admit I knew nothing of the Phantasie games before reading this, but jetboy does a great job of explaining the appeal of his favourite entry in the series. I'd appreciate it if someone could explain to me what exactly I'm supposed to do in the game, though, because I went wandering and now I'm completely lost. -mossy_11



My favourite game of all time, Phantasie III, was released for the Amiga back in 1987, and I emulate it using E-UAE (in combination with a handy, legal, ROM/OS package called Amiga Forever). Since most Amiga games were distributed on floppies, I also use a utility called WHDLoad, which allows you to install the floppy versions on your hard disk and remove the nostalgic switching between 100 floppies process. This is my suggested setup if you want to play Phantasie III using MacOS as your host OS, because while there are other versions (notably DOS and Apple II), the graphics and sound for the Amiga version are unequivocally better. While I love Apple, the Apple II version is clearly the worst, and it just makes no sense trying to play it. If you really canʼt get the Amiga version going, I suggest you go with the DOS version because itʼs somewhere in the middle. [What about the Atari ST and Commodore 64 versions? -ed.]