Articles tagged with: fs-uae

News Roundup: August 25 - November 5

mossy_11 on Friday, 07 November 2014. Posted in News

Fear not, emulation fans: my monthly news roundup is not dead yet. (It's just struggling to stay true to its descriptor.)

Nintendo Gamecube and Wii emulator Dolphin has made some big progress in the past few months. So big, in fact, that Wes Fenlon saw fit to write a cool feature article over at PC Gamer on the massive performance boosts brought on by Fiora Aeterna's contributions. The Dolphin team put together its own progress reports to highlight the gains, and also the new features and bug fixes. They've got posts up on August, September, and October. If you've been holding out on Dolphin for any reason, now's the time to dive in. New development builds are flying out of the compiler.

While I'm sending you off to read interesting articles about emulation, I might as well throw in David "Haze" Haywood's blog, which always picks out notable changes and discoveries in MAME and MESS development (or UME, if you're running it through Wine or virtualisation) — both in terms of emulation and hardware preservation.

Speaking of MAME and MESS, they're now at version 0.155. As always, the list of changes is huge for MAME and slightly less-huge for MESS. Would-be contributors and those of you who compile from source note that the code repository is now on GitHub. For everyone else, the OS X SDL ports are still available here. And if you want a proper frontend and launcher, QMC2 is all synced up with the latest builds. As is MAME Launcher.

CodeWeavers has released version 14.0.0 (since updated to 14.0.1) of its commercial Wine-based Windows application/game wrapper tool CrossOver. Besides Yosemite compatibility, this release overhauls the user interface — with shortcuts in the dock and the CrossOver app for individual Windows apps drawing particular attention in the announcement. There are new supported apps as well, including Terraria, Euro Truck Simulator 2, Cube World, and Path of Exile.

Continue reading for more emulator updates, including back-from-the-dead JOYCE and double updates to Stella and VirtualBox, among others.

News Roundup: July 11 - August 24

mossy_11 on Wednesday, 27 August 2014. Posted in News

PlayStation Portable emulator PPSSPP has been updated to version This fixes a few issues discovered in the 0.9.9 release, which added support for the mp3 and aac codecs and PMP video format, fixed a number of graphical issues by adding CLUT/paletted texturing from framebuffers, improved vrot CPU instruction emulation, and much more. Mac builds are still not officially supported, and the angelXwind site that normally hosts unofficial builds seems to be down, but PPSSPP forum-goer slavezeo put together a script that can be used to compile the emulator with only a little modification.

Nintendo Wii and Gamecube emulator Dolphin apparently received hundreds of code optimisations in July, resulting in big performance improvements, fixes to long-standing bugs, and even a few new features. Read the typically-fascinating Progress Report for a rundown of the most notable changes. They've also got a review up on the Dolphin blog for the Mayflash DolphinBar, which is a USB sensor bar designed to work with Dolphin and as a mouse replacement. If you're after new builds, there's a steady flow of automated development versions appearing every day.

It's been a long time coming, but ScummVM 1.7.0 was released in July. Five new games are supported, including 1996 claymation The Neverhood. Changes include "many" improvements to the UI, an OpenGL backend and enhanced AGOS engine, and updated MT-32 emulation. You can read a full breakdown of the changes in the release notes. Get it from the ScummVM download page.

Continue reading for more updates, including GBA on Bizhawk, loads of FS-UAE development builds, new Hatari, and more.

News Roundup: March 9 - May 10

mossy_11 on Saturday, 10 May 2014. Posted in News

(I had this one half-done three weeks ago, and only just now got a chance to wrap it up. Hopefully we'll be back to a monthly schedule on these from here on out.)

Arcade emulator MAME has been updated to version 0.153. This release brings big changes under the hood, with major revisions made to modernise the core, user interface, OSD layers, drivers, and devices. Be sure to read through the What’s New document for a detailed rundown if you’re at all interested in the project and/or its goals. As always, you can get more general information and source code from the MAMEDev website, and there’s a Mac-specific binary on the SDLMAME site.

Multiple system emulator MESS has also been bumped up to version 0.153, with the most notable additions being support for 1979 console Bandai Super Vision 8000, the UK Apple IIe models, Serbian computer Pecom 32, and two systems I’ve never heard of: the Samsung Gam*Boy I and AIWA MegaCD CSD-GIM. See here for the full list of changes, and here for 32-bit and 64-bit SDLMESS binaries.

Macintosh II A/UX emulator Shoebill is making great progress. Developer Peter Rutenbar is reporting that A/UX 3.0.0 now runs, although there are still some issues. 0.0.2 boasts modest speed improvements and bug fixes, and it removes the need to supply your own kernel. You can download it or grab the latest source code at GitHub. Keep an eye on the E-Maculation Shoebill thread if you're interested in the project. Next up will be A/UX 3.0.1 support (maybe).

Recommended reading this month comes in the form of an article on the challenges of pixel-perfect Gamecube and Wii emulation, with specific examples of how Dolphin has tackled these in the past and present.

Continue reading for more emulator updates, including 8086tiny, PPSSPP, QEMU, openMSX, FS-UAE, and more, plus a helpful app for opening OS X archives in Mini vMac.

News Roundup: December 28 - March 8

mossy_11 on Sunday, 09 March 2014. Posted in News

My apologies on another late roundup. I’ve been busy. It was worth the wait, though, as we’ve got a huge one this time round, including a few new emulators.

There’s a new Macintosh emulator under development! Shoebill currently emulates a Mac II running A/UX (versions 1.x.x through 2.0.0), which was Apple’s implementation of Unix some 20+ years ago, although it will eventually support booting Mac OS. It’s early days yet, with the 0.0.1 release dropping just last week, but this is the first emulator that supports A/UX and it also emulates the MMU (which other Mac emulators don’t, so we could finally have some leaps forward if somebody manages to decouple the MMU code from Shoebill). See this E-Maculation thread for discussion, or head to GitHub for a download link and screenshots. (Thanks WatchSmart!)

Shoebill isn’t the only new emulator for us to play with; 8086tiny holds claim to the title of “the world’s smallest portable, highly-functional PC emulator.” True or not, at 28K (with comments) the source code is at least tiny. It emulates an 8086 CPU plus all standard PC peripherals, and its disk images should mount out of the box in OS X. I haven’t had a chance to test it myself yet, but this looks like a great choice for running DOS or early versions of Windows. You can learn more about 8086tiny and download the source code from its official website.

Multi-system emulator BizHawk has been updated to version 1.6.0. This release adds Sega Genesis and CD support and OpenGL video output, and it also fixes some issues with stability, audio throttling, and opening NES games. Check out Sappharad’s forum thread for more details and a download link.

WatchSmart pointed out this very cool browser-based Mac Plus emulator, RetroWeb, which comes with a number of built-in games and apps and seems to run at a decent frame rate in most current browsers. You can load your own disk images, too, but that’s not really the point here — this is an easy way to reminisce or to show other people what Macs were like 25 years ago without going to the hassle of setting up Mini vMac. (It uses PCE for its core, in case you were wondering.)

Continue reading for more updates, including a full complement of Mac-on-Mac news, a new way to play a classic, progress on a NeXT emulator, and more.

News Roundup: June 14 - August 12

mossy_11 on Tuesday, 13 August 2013. Posted in News

My apologies about missing July’s roundup; I had a very busy month.

Nintendo 64 emulator Mupen64Plus has been updated to version 2.0. This release improves all the plugin modules, notably adding support for video window resizing and six new joysticks. It also fixes emulation issues with a number of games, including Donkey Kong 64 and Ocarina of Time. Check out the release notes here, then download via this page.

After two years without an update, Eric Shepherd aka SheppyWare’s Sweet16 Apple IIgs emulator has seen a major new release and a subsequent minor update. Version 3.0 drops support for PowerPC Macs, implements drag-and-drop support between the Mac and Apple IIgs Finder, adds a bunch of long-overdue features, fixes loads of issues, and improves everything else. Check out the release notes for both this and the 3.0.1 update at the Sweet16 website.

One year to the day after its previous release, Atari ST/STE/TT/Falcon emulator Hatari has been updated to version 1.7.0. This release adds an experimental MMU for the 68030 mode, improves accuracy in several areas, and makes a few other fixes. From a gaming perspective, 15 titles that previously had issues—including James Pond and Microprose Golf—should now work. The full release notes are included in the download (available here), while the quick-fire version is on the Hatari news page.

NekoLauncher Mednafen, a frontend/launcher for multi-system emulator Mednafen, has been updated to version 0.9.29. As has Mednafen itself, courtesy of idyll and Weedy Weed Smoker. For the uninitiated, Mednafen handles Game Boy Advance, Virtual Boy, Super Nintendo, and several other classic systems with aplomb, and it’s also an excellent choice for Mac folks looking to emulate PlayStation games. You can grab Mednafen with or without its frontend here, or pop over to Nekocan for just NekoLauncher Mednafen. And share your thoughts on the newly-minted MacScene forum thread.

Continue reading for more emulator news, including updates to Stella, Sheepshaver, and CocoaMSX, along with a couple of new additions to the scene.

News Roundup: March 22 - May 7

mossy_11 on Tuesday, 07 May 2013. Posted in News

Mac gaming classic Pathways into Darkness, a precursor to Bungie's more famous first-person series Marathon and Halo, has been ported to OS X. This is a faithful, loving, free port with full blessings from Bungie. Go get it to revisit a slice of Mac gaming history. (If you're so inclined, I wrote up my thoughts on this OS X release here.)

There’s a new MSX emulator on the scene. CocoaMSX is based on blueMSX, and offers what looks to be a pretty robust feature set. You can follow its development on Google+ or track (and download) it on the CocoaMSX Google Code page. Be sure to let us know how it stacks up to openMSX (which has now moved from svn to Git repository, I might add).

Just over a year since the last release, Nintendo DS emulator DeSmuME has hit version 0.9.9. This build introduces a new JIT CPU core, which the devs say “yields some impressive speedups,” and specifically improves the OS X port with a ton of new options and enhancements. There’s also a bunch of bug fixes across the entire emulator. Get it from the official DeSmuME website.

Gaming-focused Amiga emulator FS-UAE has moved to, and it’s been updated to version 2.2.2. Changes since March are mostly bugfixes and improvements to existing features. You can see lists here (2.2.1) and here (2.2.2). As always, head over to the FS-UAE website for more information and a download link.

Continue reading for more emulator updates, including new versions of two PSP emulators, long-overdue updates to ARAnyM and Bochs, and more.

News Roundup: Jaunary 20 - March 21

mossy_11 on Friday, 22 March 2013. Posted in News

Apologies for the break in service. We should be back to roundups every 4-5 weeks from here on out. We could always do with volunteers to help carry the weight, though.

Atari 2600 emulator Stella hit version 3.8 in February, with major changes to the sound system and ZIP archive handling. 3.8.1 followed at the beginning of March, with a few bugfixes and support for TIA RSYNC writes. See the Stella news page for more details. As always, you can get a download link here.

After taking more than nine years to reach its first stable release, ResidualVM has already popped out another one. Version 0.1.1 fixes around 20 bugs in the engine code and a dozen in Grim Fandango’s game data. Get it from the ResidualVM downloads page.

Sega Saturn emulator Yabause got its first update in 14 months near the end of January. Version 0.9.12 (link to announcement post) includes major updates to both the software and OpenGL renderers, adds ISO support to the OS X port, and adds the debug interface to the Qt port. Grab it from the Yabause download page.

Four years to the day after its last release, Sega Master System, Game Gear, SG-1000, ColecoVision, and NES (those last two are newly-added) emulator CrabEmu has been updated to version 0.2.0. You’ll have to download it for the full (and lengthy) changelog, but there’s been extensive work done on the GUI and Master System core.

Continue reading for more emulator updates from the past two months, including new versions of FS-UAE, XRoar, DBGL, VirtualBox (of course), and more.

News Roundup: September 16 - November 7

mossy_11 on Wednesday, 07 November 2012. Posted in News

Sorry it’s up so late. I’ve been busy meeting deadlines.

We’ve been mighty spoiled by Sixtyforce developer Gerrit recently. The 0.9.6 update reported on last time was quickly followed by 0.9.7, with automatic update notifications added alongside a slew of bug fixes. Get it from the Sixtyforce (or 64ce, as I hear the cool kids call it) website. And don’t forget to register to support further development.

SpeedofMac’s website went down a while back, and hosting troubles led to him moving to Head there for the same downloads and information about (NES and later) console emulators that you came to expect from the previous incarnation, now with a more platform-agnostic outlook.

BSNES is no more; byuu has renamed his super-accurate Super Nintendo emulator Higan after adding multi-system support. You can now also use it to play NES, Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS games. The source code is Linux only at this stage. No word yet on whether Richard Bannister is in any way equipped to port it to the Mac. This is the official Higan page.

Continue reading for more emulator news, including major updates to FS-UAE and zxsp and new versions of OpenMSX, ARAnyM, Stella, Bizhawk, and more.