Articles tagged with: dmgboy

News Roundup: May 11 - June 14

mossy_11 on Sunday, 15 June 2014. Posted in News

Sixtyforce lives! After many years of development and a trickle of releases, Gerrit Goossen's Nintendo 64 emulator has hit the big 1.0 milestone. Additions include improved controller configuration and support, a new timing mode, new low-level graphics processing, and more, while there are also a bunch of bugfixes. See the release notes for full details. And remember to pay for a licence if you'd like to see better Nintendo 64 emulation on the Mac.

Nintendo Wii and Gamecube emulator Dolphin has shed its 32-bit support — although that shouldn't have much of an impact on us Mac users. Development highlights from May include a wide-reaching fix for indirect texture coordinate computation, fixed external frame buffer width/height handling, improved DVD seek timing, and a change to frsqrte and fres calculations (they were too precise) that fixes scores of problems. The latest dev build at the time of writing is 4.0-1859, with the most recent stable release dating back to 4.0.2 from the start of the year.

Macintosh II A/UX emulator Shoebill has been updated to version 0.0.3. This release adds support for PRAM and full-screen mode, plus you can now restart/shutdown the virtual machine without it crashing, and Shoebill uses less CPU when A/UX's scheduler idles. Get it from the Shoebill GitHub page, and follow the discussion on E-Maculation.

Game Boy emulator DMGBoy got a major update in May. Version 2.0 adds Game Boy Color compatibility and a GUI debugger, as well as a nifty 3D model of the original Game Boy that you can play your games on (see video below). You can also now resize the window in real time, with no change in aspect ratio. On my Mac it was throwing up wxWidgets errors on run, but it seems to work just fine if you suppress these. Get it from the DMGBoy Google Code page.

Continue reading for more a series of minor emulator updates, including new Mednafen, Bizhawk, and Bochs builds.

News Roundup: September 16 - November 7

mossy_11 on Wednesday, 07 November 2012. Posted in News

Sorry it’s up so late. I’ve been busy meeting deadlines.

We’ve been mighty spoiled by Sixtyforce developer Gerrit recently. The 0.9.6 update reported on last time was quickly followed by 0.9.7, with automatic update notifications added alongside a slew of bug fixes. Get it from the Sixtyforce (or 64ce, as I hear the cool kids call it) website. And don’t forget to register to support further development.

SpeedofMac’s website went down a while back, and hosting troubles led to him moving to Head there for the same downloads and information about (NES and later) console emulators that you came to expect from the previous incarnation, now with a more platform-agnostic outlook.

BSNES is no more; byuu has renamed his super-accurate Super Nintendo emulator Higan after adding multi-system support. You can now also use it to play NES, Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS games. The source code is Linux only at this stage. No word yet on whether Richard Bannister is in any way equipped to port it to the Mac. This is the official Higan page.

Continue reading for more emulator news, including major updates to FS-UAE and zxsp and new versions of OpenMSX, ARAnyM, Stella, Bizhawk, and more.

News Roundup July 8 - August 14

mossy_11 on Thursday, 16 August 2012. Posted in News

MacScene's new sister site launched its public beta at the end of July. It's shooting to be the IMDb of video games, and has had some great feedback so far. The iPhone app was just released on the App Store (free!), with near-full access to the database—it's missing screenshots, but it has credits and contributors (which you won't find on the website just yet). The app also has collections, which you can expect on the site at a later date. On the Archive blog, two articles may be of special interest to MacScene regulars: An Emulator for the Rest of Us—How OpenEmu Changes Everything and The Perils, Challenges, and Uncertainty of Collecting and Preserving Video Games.

Dapplegrey, a DOSBox frontend, reached a major milestone sometime recently—version 3.0. I can't kind find any release notes, but it has a shiny new UI and organisational features—along with a new icon. Mountain Lion users take note that it's not signed for Gatekeeper. You can get it from the Classics for X website.

Classic adventure game interpreter ScummVM version 1.5.0 "Picnic Basket" has been released. This update adds support for 11 more titles, including Backyard Baseball 2003, Dreamweb, Blue Force, and Once Upon A Time: Little Red Riding Hood. Changes include "dramatically" improved MT-32 emulation and TrueType font support. See the Release Notes for more details. As always, you can download the latest release from the ScummVM downloads page.

Continue reading for more emulator updates, including new versions of OpenMSX and Sheepshaver, a name change for gbpablog, and more.