Articles tagged with: bizhawk

News Roundup: July 11 - August 24

mossy_11 on Wednesday, 27 August 2014. Posted in News

PlayStation Portable emulator PPSSPP has been updated to version This fixes a few issues discovered in the 0.9.9 release, which added support for the mp3 and aac codecs and PMP video format, fixed a number of graphical issues by adding CLUT/paletted texturing from framebuffers, improved vrot CPU instruction emulation, and much more. Mac builds are still not officially supported, and the angelXwind site that normally hosts unofficial builds seems to be down, but PPSSPP forum-goer slavezeo put together a script that can be used to compile the emulator with only a little modification.

Nintendo Wii and Gamecube emulator Dolphin apparently received hundreds of code optimisations in July, resulting in big performance improvements, fixes to long-standing bugs, and even a few new features. Read the typically-fascinating Progress Report for a rundown of the most notable changes. They've also got a review up on the Dolphin blog for the Mayflash DolphinBar, which is a USB sensor bar designed to work with Dolphin and as a mouse replacement. If you're after new builds, there's a steady flow of automated development versions appearing every day.

It's been a long time coming, but ScummVM 1.7.0 was released in July. Five new games are supported, including 1996 claymation The Neverhood. Changes include "many" improvements to the UI, an OpenGL backend and enhanced AGOS engine, and updated MT-32 emulation. You can read a full breakdown of the changes in the release notes. Get it from the ScummVM download page.

Continue reading for more updates, including GBA on Bizhawk, loads of FS-UAE development builds, new Hatari, and more.

News Roundup: June 15 - July 10

mossy_11 on Saturday, 12 July 2014. Posted in News

Emulicious, a Game Boy, Game Boy Color, Sega Master System, and Sega Game Gear emulator written in Java 1.6, is now available. The current version has built-in IPS patching, palette and tilemap viewers, a memory tracer, a debugger, and more. The developer also built an Alex Kidd in Miracle World editor, which looks pretty handy for would-be ROM hackers.

Atari 2600 VCS emulator Stella has a major update available. The 4.0 release ports Stella to SDL2, allowing native hardware acceleration. Other changes and additions include preliminary support for the DASH bankswitching scheme, a hidecursor command-line option, an updated PNG library, and more. Head over to Stella's news page for the full list.

GSport, an Apple IIgs emulator, has been updated to version 0.31. This build introduces AppleTalk networking emulation with bridging to EtherTalk (online multiplayer!), allows pasting of (text) clipboard contents from OS X, and fixes a few bugs, among other things. You can see the full breakdown here.

Continue reading for more updates, including Dolphin progress, new versions of Mednafen and Shoebill, and more.

News Roundup: May 11 - June 14

mossy_11 on Sunday, 15 June 2014. Posted in News

Sixtyforce lives! After many years of development and a trickle of releases, Gerrit Goossen's Nintendo 64 emulator has hit the big 1.0 milestone. Additions include improved controller configuration and support, a new timing mode, new low-level graphics processing, and more, while there are also a bunch of bugfixes. See the release notes for full details. And remember to pay for a licence if you'd like to see better Nintendo 64 emulation on the Mac.

Nintendo Wii and Gamecube emulator Dolphin has shed its 32-bit support — although that shouldn't have much of an impact on us Mac users. Development highlights from May include a wide-reaching fix for indirect texture coordinate computation, fixed external frame buffer width/height handling, improved DVD seek timing, and a change to frsqrte and fres calculations (they were too precise) that fixes scores of problems. The latest dev build at the time of writing is 4.0-1859, with the most recent stable release dating back to 4.0.2 from the start of the year.

Macintosh II A/UX emulator Shoebill has been updated to version 0.0.3. This release adds support for PRAM and full-screen mode, plus you can now restart/shutdown the virtual machine without it crashing, and Shoebill uses less CPU when A/UX's scheduler idles. Get it from the Shoebill GitHub page, and follow the discussion on E-Maculation.

Game Boy emulator DMGBoy got a major update in May. Version 2.0 adds Game Boy Color compatibility and a GUI debugger, as well as a nifty 3D model of the original Game Boy that you can play your games on (see video below). You can also now resize the window in real time, with no change in aspect ratio. On my Mac it was throwing up wxWidgets errors on run, but it seems to work just fine if you suppress these. Get it from the DMGBoy Google Code page.

Continue reading for more a series of minor emulator updates, including new Mednafen, Bizhawk, and Bochs builds.

News Roundup: December 28 - March 8

mossy_11 on Sunday, 09 March 2014. Posted in News

My apologies on another late roundup. I’ve been busy. It was worth the wait, though, as we’ve got a huge one this time round, including a few new emulators.

There’s a new Macintosh emulator under development! Shoebill currently emulates a Mac II running A/UX (versions 1.x.x through 2.0.0), which was Apple’s implementation of Unix some 20+ years ago, although it will eventually support booting Mac OS. It’s early days yet, with the 0.0.1 release dropping just last week, but this is the first emulator that supports A/UX and it also emulates the MMU (which other Mac emulators don’t, so we could finally have some leaps forward if somebody manages to decouple the MMU code from Shoebill). See this E-Maculation thread for discussion, or head to GitHub for a download link and screenshots. (Thanks WatchSmart!)

Shoebill isn’t the only new emulator for us to play with; 8086tiny holds claim to the title of “the world’s smallest portable, highly-functional PC emulator.” True or not, at 28K (with comments) the source code is at least tiny. It emulates an 8086 CPU plus all standard PC peripherals, and its disk images should mount out of the box in OS X. I haven’t had a chance to test it myself yet, but this looks like a great choice for running DOS or early versions of Windows. You can learn more about 8086tiny and download the source code from its official website.

Multi-system emulator BizHawk has been updated to version 1.6.0. This release adds Sega Genesis and CD support and OpenGL video output, and it also fixes some issues with stability, audio throttling, and opening NES games. Check out Sappharad’s forum thread for more details and a download link.

WatchSmart pointed out this very cool browser-based Mac Plus emulator, RetroWeb, which comes with a number of built-in games and apps and seems to run at a decent frame rate in most current browsers. You can load your own disk images, too, but that’s not really the point here — this is an easy way to reminisce or to show other people what Macs were like 25 years ago without going to the hassle of setting up Mini vMac. (It uses PCE for its core, in case you were wondering.)

Continue reading for more updates, including a full complement of Mac-on-Mac news, a new way to play a classic, progress on a NeXT emulator, and more.

News Roundup: September 23 - November 1

mossy_11 on Wednesday, 06 November 2013. Posted in News

PlayStation Portable emulator PPSSPP turned one this week, and to celebrate the developers released version 0.9.5. This adds post-processing shaders and fixes loads of bugs and emulation issues. Head over to the PPSSPP news page for more details, and download an unofficial Mac binary here (requires SDL).

Open-source virtualisation tool VirtualBox got both a major and a minor update in October. Version 4.3.0 added USB touch device emulation, SCSI CD-ROM emulation, and loads of other things, while 4.3.2 fixed bugs in the virtual machine, GUI, and more. See the changelog for more details.

Sappharad was on the forums recently updating us on the progress of his Mac port of multi-system tool-assisted-speedruns-focused emulator Bizhawk. The latest build is 1.5.2, with recent additions including TI-83 support and loads of bug fixes. There’s still no native user interface, but the main Bizhawk team is refactoring the code to make it easier for someone to do this (if anyone’s up for the task). See the MacScene forum thread here, grab the download here, or check out the Bizhawk Google Code page for more details.

ScummVM celebrated its 12th birthday in style with a super cool visualisation (embedded below) of the history of its codebase. Even if you don’t understand the slightest thing about coding and classes, this will give you a great feel for the scale of the project and the 58,000+ commits made by hundreds of coders. If you’re looking for a more narrative-based history, head over to Ars Technica for my big feature on the project from last year.

Continue reading for more updates, including OS X PPC guest support in QEMU and new versions of RPCEmu, zxsp, CocoaMSX, Mednafen, and more.

News Roundup: December 9 - January 19

mossy_11 on Sunday, 20 January 2013. Posted in News

Codeweavers released CrossOver 12 in mid-December. This version introduces an experimental new “Mac Driver” that removes the requirement for the X Window System (thereby making installation friendlier to casual users). CrossOver 12 also includes improvements to Wine and improved support for many applications. See here for the announcement post.

It’s been a long time coming, but ResidualVM finally has a stable release. ResidualVM is ScummVM’s sister project, focused on the handful of 3D LucasArts adventures—Grim Fandango and Escape From Monkey Island—plus Myst 3 Exile. This release supports Grim Fandango, making the game playable on modern computers. Head over to the ResidualVM website for a download and more information.

Nintendo Wii and Gamecube emulator Dolphin officially ticked over from 3.0 to 3.5 in December. This milestone rounds up work done over nearly 18 months, resulting in hundreds of nightly builds, and brings the “stable” codebase mostly up to date. You can get version 3.5 or the latest nightly builds from the Dolphin download page.

Continue reading for more emulator updates, including new versions of PPSSPP, QMC2, Mednafen, Stella, PCSX-Reloaded, and more.

News Roundup: September 16 - November 7

mossy_11 on Wednesday, 07 November 2012. Posted in News

Sorry it’s up so late. I’ve been busy meeting deadlines.

We’ve been mighty spoiled by Sixtyforce developer Gerrit recently. The 0.9.6 update reported on last time was quickly followed by 0.9.7, with automatic update notifications added alongside a slew of bug fixes. Get it from the Sixtyforce (or 64ce, as I hear the cool kids call it) website. And don’t forget to register to support further development.

SpeedofMac’s website went down a while back, and hosting troubles led to him moving to Head there for the same downloads and information about (NES and later) console emulators that you came to expect from the previous incarnation, now with a more platform-agnostic outlook.

BSNES is no more; byuu has renamed his super-accurate Super Nintendo emulator Higan after adding multi-system support. You can now also use it to play NES, Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS games. The source code is Linux only at this stage. No word yet on whether Richard Bannister is in any way equipped to port it to the Mac. This is the official Higan page.

Continue reading for more emulator news, including major updates to FS-UAE and zxsp and new versions of OpenMSX, ARAnyM, Stella, Bizhawk, and more.

News Roundup: June 7 - July 7

mossy_11 on Saturday, 07 July 2012. Posted in News

After nearly a year without updates, PlayStation 2 emulator PCSX2 has received two new versions in a week. Version 0.9.6 was updated to perform better in OS X Lion. Then 0.9.7 Alpha was released a few days later. Zedr0n included side-by-side screenshot comparisons to showcase the visual improvements between 0.9.6 and 0.9.7. You can get it, and check out the screenshots, at the PCSX2 for Mac website. As with all alpha software, proceed with caution.

MacScene regular seanstar has released new software for the NES Power Glove—more than 20 years since the ill-fated contraption was mercilessly retired. NESGlovPhone lets you perform music in real-time, on an actual NES, using the Mattel Power Glove to interact with the NES sound chip. It offers a "reasonably intuitive musical interface" and multiple modes of interaction. So it turns out it wasn't an April Fools joke. If you have a working Power Glove, NES, and devcart, get your copy at the Psych Software website.

Apple II emulator Virtual ][ has hit version 7.0. The new update provides full OS X Mountain Lion compatibility, improves accuracy of high-resolution colors, modernises the appearance of the main window, added the Bulgarian character set, and added the option to save a memory dump of the virtual machine to a file. Get it from the Virtual ][ website.

Continue reading for more updates, including new versions of Micro64 (plus a video), SheepShaver, CrossOver Mac, Boxer, Stella, and more.