Articles tagged with: arcade

RGotW: Growl takes the fight to the poachers!

Pixelcade on Wednesday, 26 August 2015. Posted in Retro Game of the Week

Welcome everyone to the revival of the Retro Game of The Week segment. This time round, I’ve picked a game that sort of reflects something that just happened and made headlines — the killing of Cecil the Lion in Africa. So keep that little current event in your heads as we explore four-player arcade game Growl by Taito!

News Roundup: July 10 - August 4

mossy_11 on Friday, 05 August 2011. Posted in News

Apple has released the next major update to its Mac operating system. Mac OS X Lion, which is currently available only through the Mac App Store, serves as a great indication of Apple's future direction, and not just because it integrates the most successful aspects of iOS. There are changes afoot in the world of personal computing; Lion may well be both a beginning and an end. Check out John Siracusa's incredible 19-page review on Ars Technica for a complete breakdown

As always with major system upgrades, due caution is advised -- backup your system, research app compatibility, and be prepared for problems. Many older emulators will likely no longer work, as Lion drops PowerPC support altogether. Richard Bannister notes that all current releases of his emulators and other programs are "believed to be compatible," with the sole exception of audio editor Cacophony. Many others, as you'll see, have put out updates to address Lion compatibility.

Keep reading for more emulator updates.

News Roundup: June 5 - July 9

mossy_11 on Saturday, 09 July 2011. Posted in News

After a year of frequent incremental updates (around 2500), Nintendo Wii and Gamecube emulator Dolphin has been bumped up to version 3.0. If you haven't been paying attention since the 2.0 release, Dolphin has ditched the plugin interface in favour of a integrated architecture, in addition to reaching near-perfect audio emulation and much improved levels of performance and accuracy. See the Release Announcement for a more detailed rundown of the changes. You can get a pre-compiled build of version 3.0, as well as the more recent source changes, from the Dolphin download page.

Keep reading for more emulator updates.

News Roundup: May 6 - June 4

mossy_11 on Saturday, 04 June 2011. Posted in News

iDevGames has announced the uDevGames 2011 Macintosh game development competition will begin on July 1. There’s serious prize money across several categories up for grabs, so professional, hobbyist, and beginner developers alike should check it out.

After two years without a news post, the Residual team gave an update on their progress in late April. Residual is a fork of the ScummVM project that aims to support LucasArts’ 3D adventure games Grim Fandango and Escape from Monkey Island. Grim Fandango is now listed as “completable with a few minor glitches” on the compatibility list. Daily snapshot builds are provided on the Residual downloads page.

Keep reading for more emulator updates.

Gorf

Pixelcade on Saturday, 23 April 2011. Posted in Retro Game of the Week

Let's take another trip down my memory lane to about 1983/84. I was at an arcade with my favorite aunt when I heard in an electronic voice, "tatatatatata."

The game was taunting me! Oh, how it mocked me with its electronic voice -- unheard of when it was released in 1981. I remember the G.O.R.F. (Galactic Orbiting Robot Force) cabinet looked similar to a Tron cabinet using the same controller method -- except for the neon glowing handle, anyway. It had everything a person wanted in a shooter! EVERYTHING!

News Roundup: March 5 - April 3

mossy_11 on Sunday, 03 April 2011. Posted in News

We’re building a better MacScene, and we need your help. Developers, designers, writers, editors, and anyone else with expertise that will be useful for a bigger, better MacScene should check out this forum thread for more details on the changes and how you can help. And yes, the emulator database is set to return.

Apparently, March is a slow news month. Here are the updates in the world of emulation on the Mac.

Boxer, a powerful DOSBox front-end that can wrap games into individual OS X apps, has officially reached version 1.0 -- and subsequently received a minor update to fix a bug with System folder icons being overridden when they are set as game folder. See the official site for full details and a download link, and also check out the blog for an interesting discussion about the future of Boxer -- which includes distribution on the Mac App Store.

In news we missed last month, multi-platform DOSBox game launcher DBGL has been updated to version 0.72. Changes include support for forced scaling and configurable dosbox.conf locations. See the official site for full details and a download link.

Open-source MSX emulator openMSX has been updated to version 0.8.1. The update fixes a number of minor issues, adds scripts to help with Tool Assisted Speedruns, and adds emulation for a few MSX devices. See the changelog here, and check the official site for download links.

Keep reading after the jump for more updates.

News Roundup: January 5 - February 6

mossy_11 on Sunday, 06 February 2011. Posted in News

appStoreThe Mac App Store launched in early January, pulling an impressive one million app downloads in the first 24 hours of operation. The initial lineup of 1000 apps has expanded considerably over the past few weeks. For gamers and emulation enthusiasts, the impact of the store is still unclear. It is certainly good for the exposure of games on OS X, but could potentially discourage people from looking elsewhere for software that doesn't meet Apple's stringent requirements. The only emulator that seems to have made it past Apple so far is MacWise (a terminal emulator).


LugaruHDApple's stringent approval policies have come under fire recently, following the listing of an unauthorised clone of Wolfire's Lugaru HD game which severely undercut the price of the original. The developers of this unauthorised version claim to be within the rights of the GPL2 licence under which the source was released back in May, while Wolfire insists that the assets -- graphics, sound, other artwork -- are protected and may not be redistributed. At the time of writing both versions remain on the Mac App Store. Also see the Kotaku post for a more detailed run-down of the issue.


OpenEmulatorA new(-ish) emulator called OpenEmulator -- not to be confused with Open Emu -- aims to be "an accurate, portable emulator of legacy computer systems." Development efforts are currently focused on implementing a Mac OS X interface and emulating the Apple I and MOS KIM-1 computers, although there is also functional Apple II support. The emulator notably uses a software components framework, which allows the simple addition of expansion devices and peripherals (including virtual monitors). See the official website for more information.


MS-DOS emulator Boxer approaches nearer to its official 1.0 release, reaching 1.0rc1 a few days ago. The 1.0 release promises to be a complete overhaul, with more intuitive game installs, a new interface, support for cover art, better stability and performance, and "much, much more." See the official website for full details and a download link.

More emulator updates after the break.

Sinistar

Pixelcade on Tuesday, 25 January 2011. Posted in Retro Game of the Week

Editor's Note: After a brief hiatus, the RGotW community feature returns. I'm too young to have played this game -- or to have even seen it at an arcade -- but it seems that Sinistar lives up to its name. I believe it is also historically significant, as an influence on many later space shooters, so take note if you're into video-game history. -mossy_11


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RUN RUN RUN! Greetings classic gamers! It's time for yet another instalment of Pixelcade's "games you may have not heard about" segment. This time, we are going to take a look at Sinistar by Williams.

Let me get the technical details out of the way first. Year: 1982; cabinet type: Space Shooter Vertical Cabinet or Environmental; players: 2, but only one at a time; input: two buttons, one joystick; MONO Sound (yes kids, I said MONO -- as in one channel of audio). So with those technical details gone done lets see what's going on here.

1982: I was crying my eyes out as that little lovable alien E.T. couldn't get a calling card to phone home. Ozzy found love and married his manager Sharon. And I was busy playing my Colecovision and still picking my nose. On trips to the local arcade one could hear dozens of games in attract mode, begging you to approach and put in that lovely silver quarter.