It’s a simple story that has been told in various guises for thousands of years: the beautiful princess is held against her will by the evil usurper of the throne. The hero must come to her aid and save the kingdom from tyranny, undertaking a gruelling series of trials along the way. Jordan Mechner’s 1989 Prince of Persia added a strong sense of urgency to the plot with a strict one hour time limit. Fail and the princess dies; the kingdom falls to the evil Grand Vizier Jaffar. Succeed and become the champion of the people; the tyrant Jaffar dies.
You emerge in the deepest depths of Jaffar’s dungeons, unarmed and with only your wits to defend you against the many guards and traps scattered throughout. In just one hour you brave perilous drops, retractable spike pits, collapsing floors, armed guards, and several other kinds of traps, all of which can slice and dice your avatar in the most terrifying ways. With the odds so firmly stacked against you, it takes remarkable skill -- and more than a little luck -- to reach the end of the game, where you meet the tyrant Jaffar himself for a fight to the death.