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Jum52
  • Author: Richard Bannister
  • Jum52

Jum52

Jum52 supports reasonable compatibility with Atari 5200 titles. At the present collision detection is a bit hit and miss (no pun intended) but otherwise the emulator is solid enough. High quality sound emulation is provided.

KiGB
  • Author: Richard Bannister
  • KiGB

KiGB

KiGB sets new standards for emulator compatibility, with every single released GB and GBC title having been tested as perfectly compatible as of the latest release. What else is there to say?

MO5
  • Author: Richard Bannister
  • MO5

MO5

MO5 is based on Marcel O Cinq, the original Thomson MO5 emulator for PC. The original developer used Thomson computers as a child, and was highly motivated to get things working exactly as he remembered them. The Mac port would never have happened were it not for some very persistent French people, who convinced this sceptic that a computer en francais would be interesting to me too. They were right.

Handy
  • Author: Richard Bannister
  • Handy

Handy

Handy is the only Atari Lynx emulator for Mac OS X. For those into useless trivia, Handy was the first emulator on the Macintosh to support the use of compressed ROM images, an idea which has since been adopted by just about every other emulator out there.

Fuzzbug
  • Author: Richard Bannister
  • Fuzzbug

Fuzzbug

Fuzzbug is an extremely preliminary Spectrum ZX Emulator for Mac OS X. Development of this project began many years ago as test code for my then new emulator shell, and while it was never intended for public release it seemed a shame to sit on it indefinitely. It is not intended to compete with the more elaborate Spectrum emulators, but if you just want to play the occasional game then it may work for you. In short, it's crap, in a funky skillo sort of way.

Generator
  • Author: Richard Bannister
  • Generator

Generator

Generator was developed as a college project by James Ponder as a mechanism for evaluating techniques for optimized processor emulation. To that end, it provides surprisingly fast performance for an emulator with no assembly code in it, using tricks such as block marking and redundant flag calculation removal.

Genesis Plus
  • Author: Richard Bannister
  • Genesis Plus

Genesis Plus

Genesis Plus features very accurate emulation of the original Sega Genesis, even to the point that some software which has problems on the real hardware (Sonic Crackers, for example) exhibits the same behaviour under emulation.

Frodo
  • Author: Richard Bannister
  • Frodo

Frodo

Frodo was developed to reproduce Commodore 64 video with a higher degree of precision than existing emulators at the time. It has now been superceded by projects such as Power64, but nevertheless still provides a solid and functional emulation.

fMSX
  • Author: Richard Bannister
  • fMSX

fMSX

fMSX was one of the first MSX emulators to be released, and over the years it has developed into one of the best.

BSNES
  • Author: Richard Bannister
  • BSNES

BSNES

BSNES has a somewhat different purpose to most emulators; it focuses on accuracy over performance. To that end, it does not include any game specific hacks, or idle-loop skipping optimizations commonly found in other emulators. To add to the fun, it uses a cycle accurate hardware emulation. The net result of all this is the highest system requirements of any software I've released to date; those without an Intel-based Mac need not apply. If you meet the requirements, however, this is the most accurate SNES emulation available on the Macintosh platform.

Boycott Advance
  • Author: Richard Bannister
  • Boycott Advance

Boycott Advance

Boycott Advance was developed to run home brew Gameboy Advance software, and to that end it works quite well. It is also able to run a wide variety of commercial games, although there are some known issues that prevent some titles, particularly newer ones, from working correctly. There are no plans to spend any more effort on compatibility until the Gameboy Advance is no longer on commercial sale; as such, bug reports for this emulator will be ignored at this time.

Arnold
  • Author: Richard Bannister
  • Arnold

Arnold

Arnold emulates what was without question the best home computer available in Europe in the 1980s. It has developed over the last few years and now boasts almost perfect compatibility, with only a handful of demos that don't work properly.

Dolphin
  • Author: Dolphin Team
  • Dolphin

Dolphin

Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.

Boxer
  • Author: Alun Bestor
  • Boxer

Boxer

Boxer plays all the MS-DOS games of your misspent youth, right here on your Mac. There’s no clots of configuration and baffling DOS commands between you and your fun: just drag-drop your games onto Boxer, and you’ll be playing in minutes. Boxer takes your CDs, floppies and bootleg game copies and wraps them into app-style gameboxes you just click to play. They’re self-contained so you can back them up or share them with friends. No mess, no fuss. If your nostalgia demands more, then decorate your games with gorgeous icons and admire your collection from your very own Finder games shelf. Boxer is powered by DOSBox’s robust DOS emulation, which means it’ll play almost any DOS game you throw at it.