I'm looking forward to seeing it. The Power Glove was one of those 'mythical' products when I was a kid - our generation was Mega Drive and SNES, which didn't help - a little like the Virtual Boy, there were kids who talked about them, but you weren't sure if anyone actually had them, and I certainly never saw one.
EDIT: I'm pretty sure they weren't ever available in the UK anyway, or were they? That might lend weight to my 'no one actually had them' argument. I remember the same hype and chitchat surrounding the 64DD. There was a shop in Nottingham that used to stock various imported games and accessories, so I guess people may have picked them up in there.
One for the webtechs and vintage audiophiles- While not technically Youtube, this little snippet spun off an ongoing project of mine can still serve the purpose of ambient audio
It will currently ONLY work in Chrome (desktop or Android; haven't tried iOS) or maybe the nightly/beta Firefox releases. Safari claims to have AudioContext but takes the OscillatorNode's .start() function as a cue to silently fail out of the script and pretend I never asked it for anything.
The key thing to note here is that I am using all of zero audio files for theoretically unlimited audio duration, much in the same way ye olde consoles and my old chiptune.cpp libraries did. Just pure sweet waveforms provided by the browser ^_^
Sounds cool, it'd be great to see some documentation beyond the page source. I came across a very similar thing last week, which has a little less scope but is pretty simple to use: github.com/meenie/band.js
Yeah, that does look like a proper library, and much more tailored to music creation from a musician's perspective. I basically just rebuilt my existing architectures from chiptune and the various NES sequencers in JS, more than anything because I could. It's a bit more of a raw data syntax, but it should be flexible enough for the game I'm in the middle of, and I may6 give it more attention as a standalone library once that's done.
Kirby's Dream Land for Gameboy? Yeah, it was a good game. The sequels were much better. Spent lots of time playing Dream Land 2 (SGB), getting 100% in Adventure (NES) and 3 (SNES), and screwing around with the abilities in Crystal Shards (N64). One of the most fun platforming series I've played. Too bad Epic Yarn (WII) sucks.
Very nice mashup here, seanstar. I've forgotten how awesome the King Dedede theme was.
Reminds me I've still got a Game Gear in my shed (stashed away in my 'stuff from Japan' box with my Wonderswan and Neo Geo Pocket). I bought it + all my favourite games from Super Potato (sure there's lots of YouTube pilgrimages to Super Potato, here's the first one that popped up).
It was pretty cool whipping it out on the Tokyo subway during the trip home from work. At the time I'd come from Wollongong in Australia (chilled out city of about 300,000) so Tokyo was like super modern and it felt like I was living in the future. Everybody else was sitting around playing Monster Hunter on their DS so I felt pretty cool playing Sonic 2 on my Game Gear.