the Legend of Dragoon (Playstation): Billed once as Sony's Final Fantasy Killer, and on the surface, the term can gain traction. The battle system alone will carry the game's first couple hours for a new player- the Additions system is an excellent active mechanic for a turn-based game, and Dragoon transformation is highly satisfying the first couple times you try it. The graphics are beautiful, for the era, and the environment comes across as culturally just as rich. The story has some strong cliche elements- save the girlfriend, save the world and all that- but there's plenty of room for building deeper meaning in side-stories, backstories, and the political and social interactions between characters, countries, races, and time periods. Trouble is, that room is not taken in any particularly compelling way. Reading the script, I feel like the Japanese version must be far better, but that the developers were either too cheap or too proud to run the game past native English speakers with any degree of writing background. Dialogue is stiff and formal, and frequently lacking in vocabulary, which makes it very difficult to form a strong bond with the main characters. Critical plot turns are particularly anticlimactic when devoid of the both literary texture in delivery and richness and subtlety of background I feel must have been part of the story in the mind of the original author. Still, for a 4-disc game, the pace at least seems to be holding up, although that may be because I'm averaging a scant 12 hours per disc, which would put the whole game in at 48 hours, well under the 60 I anticipate for a strong JRPG.