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Can anybody suggest a 2D adventure game engine?
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TOPIC: Can anybody suggest a 2D adventure game engine?

Can anybody suggest a 2D adventure game engine? 2 months, 3 weeks ago #4334

I'm thinking about developing a game. While I can sorta code, that was many years ago and I've since re-trained. While I'm happy using pseudocode as the logic (or code within a nice, clean framework), I don't wanna spend a lot of time ripping my hair out trying to debug the actual engine itself (or code in incomplete functionailty from scratch).

Questions:
- Can anybody recommend a good engine that they've used? (Considerations include things like portability, simplicity...etc)
- Two minds... should it be a King's Quest style game or an AMOT style game? I like both styles and am hoping the story will be the big feature.
- Which engine is the most portable?

Re: Can anybody suggest a 2D adventure game engine? 2 months, 2 weeks ago #4335

My first epic adventure game I wrote was in HyperCard. Maybe a stack-based descendant would do the job well?


The obvious choice here would be livecode.com (github.com/livecode/livecode) which is open source, has a lineage that goes right back to HyperCard, and deploys on iOS, Android, OS X, WIndows and Linux.

Re: Can anybody suggest a 2D adventure game engine? 1 month, 4 weeks ago #4336

_Em wrote:
My first epic adventure game I wrote was in HyperCard. Maybe a stack-based descendant would do the job well?


The obvious choice here would be livecode.com (github.com/livecode/livecode) which is open source, has a lineage that goes right back to HyperCard, and deploys on iOS, Android, OS X, WIndows and Linux.


Very cool... thanks for the suggestion! The $999/year is quite expensive for my needs. However, I will investigate the lead further (can I use it for free without support if I just download the github source?)

Definitely like the hypercard style. Time to explore and experiment

Edit: aaaah cool, they have the community edition, which allows me to make an open source version. Maybe worth me doing this while I learn (and to push out a preview). From there I can decide whether I could at least recoup some of the $999 by releasing it for iOS.
Last Edit: 1 month, 4 weeks ago by jetboy.

Re: Can anybody suggest a 2D adventure game engine? 1 month ago #4337

You could always make it a networked freemium game, where the core is open sourced, and you spin up AWS to host an object trading component that is separate; people can pay for you to develop new objects for the game, or new areas. Patreon might also be an option.

First you'd need to develop the core and demonstrate that it's workable though. Then have people pay into a subscription service for developing side quests, etc. or into buying useful or vanity objects. Make it cheap enough that others could do it themselves, but it wouldn't be worth their time, and make up for that on volume.

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