menace690 wrote:
I had a Game Genie for my NES and SNES, so I loved cheats. Was even better near the end, when I understood memory and hex and could make some of my own cheats. (Or at least modify others)
I loved how the Game Genie (I had the NES one) instruction booklet had a section in it telling you how the codes worked, and how to modify them slightly to get different effects.
One day, while randomly entering in characters into the Game Genie, I created a code for SMB3 that forced Mario to enter a pipe if he was at one of its ends. It made World 7 unbeatable, as you'd exit a pipe only to reenter it again without a way to stop it.
I enjoyed finding out that if you held SELECT while pressing X-X-Y-B-A on the stage selection screen in Yoshi's Island (SNES) that you'd be taken to a selection of all the minigames. Including a two-player version of the watermelon shooter.
The money overflow trick in Sim City (SNES) is great. Build all you want and drop the taxes to 0%!
However, my favorite times were had using the Gameshark Pro on the N64. Poking around memory and creating codes was absolutely fascinating. Changing the amount of lines you completed in Tetris 64 gives you a blue screen that scolds you for cheating and told you a code that lets you access hard mode.
dickmedd wrote:
I also distinctly remember the time sensitive, in-level codes you could enter on GoldenEye that were so difficult to enter fast enough
Tell me more about this.