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OpenEmu and GBA mode for GBC/GBA detection
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TOPIC: OpenEmu and GBA mode for GBC/GBA detection

OpenEmu and GBA mode for GBC/GBA detection 4 months, 1 week ago #4338

Yewwomeowrs

After having to move my Shantae save from KiGB to OpenEmu due to KiGB randomly hardlocking in Sierra (it looks like 10.12 is the beginning of the end for Richard Bannister's emulators as they all randomly crash on exit and KiGB randomly hardlocks requiring CMD-OPT-ESC to get out of), I've noticed that I cannot open the game with the GBA core. Obviously this locks out the Tinkerbat transformation as an option, which I'd like to gain access to.

Does anyone know of a way to allow opening of GBC games via the GBA core or forcing a GBA mode from the Gambatte core in OpenEmu? Or is OpenEmu just too nascent to have that feature yet?

Re: OpenEmu and GBA mode for GBC/GBA detection 4 months, 1 week ago #4339

Well libretro can do that... not sure if openemu supports the option.

Option is gambatte_gb_hwmode

wiki.libretro.com/index.php?title=Gambatte

Might need to use Secret mode:
github.com/OpenEmu/OpenEmu/wiki/User-gui...Preferences:-Secrets

or might need to change the Info.plist
Last Edit: 4 months, 1 week ago by menace690.

Re: OpenEmu and GBA mode for GBC/GBA detection 1 month ago #4351

How would you set secret mode in the plist? I ask, because the konami code isn't working for me at the prefs screen (any of the tabs).

Re: OpenEmu and GBA mode for GBC/GBA detection 1 month ago #4352

I did it in the main window and it jsut worked. Got the Zelda found something noise and a new secrets button came up. That being said, I dont see the ability to change the options for cores.


In addition, it looks like openemu uses mGBA for GBA emulation, which does not support GBC emulation....

Maybe try Retroarch?

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