Well, there's a slight improvement. It launches. But as soon as I hit CMD-R to launch a CD, I get the game window for about two seconds, then an "unexpetedly quit" error. Here's the crash log below:
Process: PCSX [2048]
Path: /Volumes/Tia 2/Games/PCSX Reloaded/PCSX-Reloaded 03-10-10.app/Contents/MacOS/PCSX
Identifier: com.codeplex.pcsxr
Version: PCSX-Reloaded (1.9.91)
Code Type: X86 (Native)
Parent Process: launchd [83]
Date/Time: 2010-03-11 08:03:56.997 -0800
OS Version: Mac OS X 10.5.5 (9F33)
Report Version: 6
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: 0x000000000000000d, 0x0000000000000000
Crashed Thread: 1
Thread 0:
0 libSystem.B.dylib 0x90e514a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x90e58c9c mach_msg + 72
2 com.apple.CoreGraphics 0x91350eda _CGSSynchronizeWindowBackingStore + 139
3 com.apple.CoreGraphics 0x91343edb _CGSLockWindow + 4600
4 com.apple.CoreGraphics 0x91350a07 CGSDeviceLock + 450
5 libRIP.A.dylib 0x91fb4d64 ripd_Lock + 61
6 libRIP.A.dylib 0x91fae5a9 ripl_BltImage + 329
7 libRIP.A.dylib 0x91f9854d ripc_RenderImage + 273
8 libRIP.A.dylib 0x91fa4cb1 ripc_DrawImages + 9522
9 com.apple.CoreGraphics 0x91381859 CGContextDrawImages + 297
10 com.apple.coreui 0x91e07509 CUIRenderer::DrawWindowFrameDark(CUIContext const*) + 5057
11 com.apple.coreui 0x91e1b19e CUIRenderer::Draw(CGRect, CGContext*, __CFDictionary const*, __CFDictionary const**) + 4638
12 com.apple.AppKit 0x93e65abb _NSDrawThemeBackground + 862
13 com.apple.AppKit 0x93e8a9cb -[NSGrayFrame drawWindowBackgroundRect:] + 544
14 com.apple.AppKit 0x93dcdb2b -[NSFrameView drawThemeContentFill:inView:] + 1927
15 com.apple.AppKit 0x93e8a456 -[NSGrayFrame drawRect:] + 74
16 com.apple.AppKit 0x93e62864 -[NSView _drawRect:clip:] + 3853
17 com.apple.AppKit 0x93e600d5 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 1819
18 com.apple.AppKit 0x93e5f5f3 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
19 com.apple.AppKit 0x93e5c117 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
20 com.apple.AppKit 0x93d9cb77 -[NSView displayIfNeeded] + 933
21 com.apple.AppKit 0x93d9c725 -[NSWindow displayIfNeeded] + 189
22 com.apple.AppKit 0x93d9c548 _handleWindowNeedsDisplay + 436
23 com.apple.CoreFoundation 0x906e39c2 __CFRunLoopDoObservers + 466
24 com.apple.CoreFoundation 0x906e4d1c CFRunLoopRunSpecific + 844
25 com.apple.CoreFoundation 0x906e5cf8 CFRunLoopRunInMode + 88
26 com.apple.HIToolbox 0x95c53480 RunCurrentEventLoopInMode + 283
27 com.apple.HIToolbox 0x95c53299 ReceiveNextEventCommon + 374
28 com.apple.HIToolbox 0x95c5310d BlockUntilNextEventMatchingListInMode + 106
29 com.apple.AppKit 0x93d9a3ed _DPSNextEvent + 657
30 com.apple.AppKit 0x93d99ca0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
31 com.apple.AppKit 0x93d92cdb -[NSApplication run] + 795
32 com.apple.AppKit 0x93d5ff14 NSApplicationMain + 574
33 com.codeplex.pcsxr 0x00002b23 main + 358
34 ??? 0xbffffbbe 0 + 3221224382
Thread 1 Crashed:
0 dyld 0x8fe18b42 misaligned_stack_error + 0
1 net.sf.peops.SPUPlugin 0x0046a592 SoundFeedStreamData + 213
2 net.sf.peops.SPUPlugin 0x004715c3 MAINThread + 7214
3 com.codeplex.pcsxr 0x0002d948 psxRcntUpdate + 450
4 com.apple.Foundation 0x90fbb754 __NSThread__main__ + 308
5 libSystem.B.dylib 0x90e826f5 _pthread_start + 321
6 libSystem.B.dylib 0x90e825b2 thread_start + 34
Looks like that dynamic library isn't liking something or vice versa. But it's better than it was!